vinjn.com Democratizing Visual Computing

图形渲染中的好文章

2013-08-14

Siggraph

2013

2012

2011

2010

Advances in Real-Time Rendering in 3D Graphics and Games

Beyond Programmable Shading

Unreal publications

Real Shading in Unreal Engine 4 (Brian Karis)

The Technology Behind the “Unreal Engine 4 Elemental Demo”

The Technology Behind the DirectX 11 Unreal Engine”Samaritan” Demo

Rendering Techniques in Gears of War 2

Crytek publications

Secrets of CryENGINE 3 Graphics Technology

CryENGINE 3 Graphic Gems

The Rendering Technologies of Crysis 3

The rendering technologies of the CryENGINE® 2

Porting Game Engines to Direct3D 10: Crysis / CryEngine™ 2

NVIDIA

Visual Computing Theater at SIGGRAPH 2013

Ray Tracing is the Future and ever will be…

Real-time Shadow Algorithms and Techniques

AMD publications

Valve publications

Dice publications

Guerrilla publications

The Rendering Technology of Killzone 2

Deferred Rendering in Killzone 2

Unity

Unity: The Chase - Pushing the Limits of Modern Mobile GPU

Misc

Star Ocean 4 - Flexible Shader Managment and Post-processing

Street Fighter IV PC explained in detail


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