vinjn.com Democratizing Visual Computing

《光线追踪精粹》翻译周报 2019-08-07 文末有彩蛋

2019-08-07

离 Vinjn 上一回更新《光线追踪精粹》的翻译进度已经过去三个月,不少译者都提交了翻译初稿,同时也有译者因为工作上的时间冲突退出(有机会我们可以在下一本书继续合作)。

在此特别感谢 papalqi 网友对于整个项目的投入,项目的进(催)度(稿)现在由 papalqi 负责。

为了能在今年完成本书的的出版,以下是计划表

  • 八月底,完成初稿。如果有译者无法在月底完成初稿,请及时和 papalqi 沟通。
  • 九月底,完成校对。
  • 十月初,提交出版社。
  • 年底,出版。

由于译者退出,以下章节可供认领

  • 27. Interactive Ray Tracing Techniques for High-Fidelity Scientific Visualization

当前正文部分的初稿完成度 = 15 / 32 = 46.875%

PART 1: RAY TRACING BASICS, editor: Chris Wyman

  • RainVector / papalqi 1. Ray Tracing Terminology
  • YanFeiGao / papalqi 2. What is a Ray?
  • jingjingshenye 3. Introduction to DirectX Raytracing
  • Nicholas10128 4. A Planetarium Dome Master Camera
  • editazhu 5. Computing Minima and Maxima of Subarrays

PART 2: INTERSECTIONS AND EFFICIENCY, editor: Ingo Wald

  • haiyuem / liyongnupt 6. A Fast and Robust Method for Avoiding Self-Intersection
  • AmesingFlank 7. Precision Improvements for Ray/Sphere Intersection
  • wubochang 8. Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections
  • lifangjie 9. Multi-Hit Ray Tracing in DXR
  • butterfly0923 10. A Simple Load-Balancing Scheme with High Scaling Efficiency

PART 3: REFLECTIONS, REFRACTIONS, AND SHADOWS, editor: Peter Shirley

  • Nicholas10128 11. Automatic Handling of Materials in Nested Volumes
  • Nicholas10128 12. A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem
  • Nicholas10128 13. Ray Traced Shadows: Maintaining Real-Time Frame Rates
  • Nicholas10128 14. Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXR

PART 4: SAMPLING, editor: Alexander Keller

  • Altmice 15. On the Importance of Sampling
  • FancyVin 16. Sample Transformations Zoo
  • Angiewei / slongle 17. Ignoring the Inconvenient When Tracing Rays
  • slongle 18. Importance Sampling of Many Lights on the GPU

PART 5: DENOISING AND FILTERING, editor: Jacob Munkberg

  • XBOOS 19. Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising
  • gigichq 20. Texture Level of Detail Strategies for Real-Time Ray Tracing
  • Cielrin 21. Simple Environment Map Filtering Using Ray Cones and Ray Differentials
  • bluesummer 22. Improving Temporal Antialiasing with Adaptive Ray Tracing

PART 6: HYBRID APPROACHES AND SYSTEMS, editor: Morgan McGuire

  • quicklyslow 23. Interactive Light Map and Irradiance Volume Preview in Frostbite
  • tavechiang 24. Real-Time Global Illumination with Photon Mapping
  • tankiJong 25. Hybrid Rendering for Real-Time Ray Tracing
  • tankiJong 26. Deferred Hybrid Path Tracing
  • 27. Interactive Ray Tracing Techniques for High-Fidelity Scientific Visualization

PART 7: GLOBAL ILLUMINATION, editor: Matt Pharr

  • qingqhua 28. Ray Tracing Inhomogeneous Volumes
  • zhan2586 29. Efficient Particle Volume Splatting in a Ray Tracer
  • FancyVin 30. Caustics Using Screen Space Photon Mapping
  • papalqi 31. Variance Reduction via Footprint Estimation in the Presence of Path Reuse
  • papalqi 32. Accurate Real-Time Specular Reflections with Radiance Caching

vinjn.com - Democratizing Visual Computing


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比如 Metro Exodus,这是一款 DXR 的 AAA 游戏。

比如最近发布的 Quake2 RTX,这是一款 VKR 游戏。


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