**render-doctor ue4-third-person-2021-04-11.rdc**
# Frame Overview
pass|state|draw|vertex|(ms)|marker|depth|color|blend|inst|z|c
----|-----|---:|-----:|---:|------|-----|-----|-----|---:|-|-
sum: 19|sum: 43
unique: 33|[81](api_short.txt)|112.4K|1.12|||||0||
[Pass1_z_2048X2048](#pass1_z_2048x2048)|[Copy](#pass1_z_2048x2048/copy)
[Clear](#pass1_z_2048x2048/clear)
[s_vs_209315_ps_209314](#pass1_z_2048x2048/s_vs_209315_ps_209314)
[s_vs_214514_ps_214513](#pass1_z_2048x2048/s_vs_214514_ps_214513)
~2
|[1](Copy.html)
[1](Clear.html)
[1](s_vs_209315_ps_209314.html)
[1](s_vs_214514_ps_214513.html)
~4
|0
0
32.1K
72
~32.2K
|0.00
0.00
0.03
0.03
~0.05
|InitViews
ThirdPersonExampleMap.LightSource_0
M_UE4Man_Body_SK_Mannequin
M_UE4Man_Body_SK_Mannequin
|
RW
RW
|
|
|0
0
0
0
~0
||
[Pass2_zc_880X432](#pass2_zc_880x432)|[Clear](#pass2_zc_880x432/clear_1)
[s_vs_3813_ps_3814](#pass2_zc_880x432/s_vs_3813_ps_3814)
[s_vs_211618_ps_211617](#pass2_zc_880x432/s_vs_211618_ps_211617)
[s_vs_209656_ps_209655](#pass2_zc_880x432/s_vs_209656_ps_209655)
[s_vs_207318_ps_207317](#pass2_zc_880x432/s_vs_207318_ps_207317)
[s_vs_209318_ps_209317](#pass2_zc_880x432/s_vs_209318_ps_209317)
[s_vs_214525_ps_214524](#pass2_zc_880x432/s_vs_214525_ps_214524)
[s_vs_17785_ps_17784](#pass2_zc_880x432/s_vs_17785_ps_17784)
[s_vs_17788_ps_17787](#pass2_zc_880x432/s_vs_17788_ps_17787)
[s_vs_17792](#pass2_zc_880x432/s_vs_17792)
[s_vs_214534_ps_214533](#pass2_zc_880x432/s_vs_214534_ps_214533)
[s_vs_209322_ps_209321](#pass2_zc_880x432/s_vs_209322_ps_209321)
[s_vs_17792_ps_17797](#pass2_zc_880x432/s_vs_17792_ps_17797)
~12
|[2](Clear_1.html)
[1](s_vs_3813_ps_3814.html)
[5](s_vs_211618_ps_211617.html)
[5](s_vs_209656_ps_209655.html)
[1](s_vs_207318_ps_207317.html)
[1](s_vs_209318_ps_209317.html)
[1](s_vs_214525_ps_214524.html)
[1](s_vs_17785_ps_17784.html)
[1](s_vs_17788_ps_17787.html)
[1](s_vs_17792.html)
[1](s_vs_214534_ps_214533.html)
[1](s_vs_209322_ps_209321.html)
[1](s_vs_17792_ps_17797.html)
~22
|0
4
672
1.1K
11.9K
32.1K
72
4
72
36
72
32.1K
36
~78.2K
|0.00
0.03
0.12
0.14
0.03
0.04
0.02
0.02
0.04
0.01
0.02
0.02
0.01
~0.50
|MobileSceneRender
MobileSceneRender
RampMaterial_RightArm_StaticMesh
CubeMaterial_1M_Cube
M_Sky_Panning_Clouds2_SM_SkySphere
M_UE4Man_Body_SK_Mannequin
M_UE4Man_Body_SK_Mannequin
HelpActorMaterial_None
DefaultTextMaterialOpaque_None
PerObject_ThirdPersonCharacter_167
M_UE4Man_Body_SK_Mannequin
M_UE4Man_Body_SK_Mannequin
PerObject_ThirdPersonCharacter_167
|
W
RW+S
RW+S
RW+S
RW+S
RW+S
RW+S
RW+S
R +S
R +S
R +S
W+S
|
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGB
|
ON
|0
0
0
0
0
0
0
0
0
0
0
0
0
~0
||
[Pass3_c_220X108](#pass3_c_220x108)|[s_vs_17861_ps_17862](#pass3_c_220x108/s_vs_17861_ps_17862)
|[1](s_vs_17861_ps_17862.html)
|3
|0.02
|BloomSetup_220x108_PS
| W
|RGBA
|
|0
||
[Pass4_c_110X54](#pass4_c_110x54)|[Clear](#pass4_c_110x54/clear_2)
[s_vs_17864_ps_17865](#pass4_c_110x54/s_vs_17864_ps_17865)
|[1](Clear_2.html)
[1](s_vs_17864_ps_17865.html)
|0
3
|0.00
0.02
|BloomDown_110x54_PS
BloomDown_110x54_PS
|
W
|
RGBA
|
|0
0
||
[Pass5_c_55X27](#pass5_c_55x27)|[Clear](#pass5_c_55x27/clear_3)
[s_vs_17864_ps_17865](#pass5_c_55x27/s_vs_17864_ps_17865_1)
|[1](Clear_3.html)
[1](s_vs_17864_ps_17865_1.html)
|0
3
|0.00
0.01
|BloomDown_55x27_PS
BloomDown_55x27_PS
|
W
|
RGBA
|
|0
0
||
[Pass6_c_28X14](#pass6_c_28x14)|[Clear](#pass6_c_28x14/clear_4)
[s_vs_17864_ps_17865](#pass6_c_28x14/s_vs_17864_ps_17865_2)
|[1](Clear_4.html)
[1](s_vs_17864_ps_17865_2.html)
|0
3
|0.00
0.01
|BloomDown_28x14_PS
BloomDown_28x14_PS
|
W
|
RGBA
|
|0
0
||
[Pass7_c_14X7](#pass7_c_14x7)|[Clear](#pass7_c_14x7/clear_5)
[s_vs_17864_ps_17865](#pass7_c_14x7/s_vs_17864_ps_17865_3)
|[1](Clear_5.html)
[1](s_vs_17864_ps_17865_3.html)
|0
3
|0.00
0.01
|BloomDown_14x7_PS
BloomDown_14x7_PS
|
W
|
RGBA
|
|0
0
||
[Pass8_c_28X14](#pass8_c_28x14)|[Clear](#pass8_c_28x14/clear_6)
[s_vs_17867_ps_17868](#pass8_c_28x14/s_vs_17867_ps_17868)
|[1](Clear_6.html)
[1](s_vs_17867_ps_17868.html)
|0
3
|0.00
0.02
|BloomUp_28x14_PS
BloomUp_28x14_PS
|
W
|
RGBA
|
|0
0
||
[Pass9_c_55X27](#pass9_c_55x27)|[Clear](#pass9_c_55x27/clear_7)
[s_vs_17867_ps_17868](#pass9_c_55x27/s_vs_17867_ps_17868_1)
|[1](Clear_7.html)
[1](s_vs_17867_ps_17868_1.html)
|0
3
|0.00
0.01
|BloomUp_55x27_PS
BloomUp_55x27_PS
|
W
|
RGBA
|
|0
0
||
[Pass10_c_110X54](#pass10_c_110x54)|[Clear](#pass10_c_110x54/clear_8)
[s_vs_17867_ps_17868](#pass10_c_110x54/s_vs_17867_ps_17868_2)
|[1](Clear_8.html)
[1](s_vs_17867_ps_17868_2.html)
|0
3
|0.00
0.01
|BloomUp_110x54_PS
BloomUp_110x54_PS
|
W
|
RGBA
|
|0
0
||
[Pass11](#pass11)|[s_cs_3800](#pass11/s_cs_3800)
[s_cs_17870](#pass11/s_cs_17870)
~2
|[1](s_cs_3800.html)
[1](s_cs_17870.html)
~2
|0
0
~0
|0.01
0.01
~0.02
|ClearBuffer_EyeAdaptationSetupBuffer_...
HistogramEyeAdaptation_CS
|
|
|
|0
0
~0
||
[Pass12_c_220X108](#pass12_c_220x108)|[Clear](#pass12_c_220x108/clear_9)
[s_vs_17871_ps_17872](#pass12_c_220x108/s_vs_17871_ps_17872)
|[1](Clear_9.html)
[1](s_vs_17871_ps_17872.html)
|0
3
|0.00
0.03
|SunMerge_220x108_PS
SunMerge_220x108_PS
|
W
|
RGBA
|
|0
0
||
[Pass13_c_1024X32](#pass13_c_1024x32)|[s_vs_17874_ps_17875](#pass13_c_1024x32/s_vs_17874_ps_17875)
|[1](s_vs_17874_ps_17875.html)
|3
|0.03
|CombineLUTS_PS
| W
|RGBA
|
|0
||
[Pass14_c_880X432](#pass14_c_880x432)|[Clear](#pass14_c_880x432/clear_10)
[s_vs_17877_ps_17878](#pass14_c_880x432/s_vs_17877_ps_17878)
|[1](Clear_10.html)
[1](s_vs_17877_ps_17878.html)
|0
3
|0.00
0.05
|Tonemap_880x432_PS_GammaOnly=0
Tonemap_880x432_PS_GammaOnly=0
|
W
|
RGB
|
|0
0
||
[Pass15_z_880X432](#pass15_z_880x432)|[Clear](#pass15_z_880x432/clear_11)
[s_vs_3813_ps_3814](#pass15_z_880x432/s_vs_3813_ps_3814_1)
|[1](Clear_11.html)
[4](s_vs_3813_ps_3814_1.html)
|0
16
|0.00
0.03
|OutlineDepth_880x432
OutlineDepth_880x432
|
RW+S
|
|
|0
0
||
[Pass16_c_880X432](#pass16_c_880x432)|[s_vs_17874_ps_17880](#pass16_c_880x432/s_vs_17874_ps_17880)
|[1](s_vs_17874_ps_17880.html)
|3
|0.03
|OutlineColor_880x432
| W
|RGBA
|
|0
||
[Pass17_zc_880X432](#pass17_zc_880x432)|[Clear](#pass17_zc_880x432/clear_12)
[s_vs_17874_ps_17882](#pass17_zc_880x432/s_vs_17874_ps_17882)
[Clear](#pass17_zc_880x432/clear_13)
[s_vs_188472_ps_188471](#pass17_zc_880x432/s_vs_188472_ps_188471)
[s_vs_108698_ps_108697](#pass17_zc_880x432/s_vs_108698_ps_108697)
[s_vs_209972_ps_209971](#pass17_zc_880x432/s_vs_209972_ps_209971)
[s_vs_17886_ps_17887](#pass17_zc_880x432/s_vs_17886_ps_17887)
[s_vs_17886_ps_17891](#pass17_zc_880x432/s_vs_17886_ps_17891)
~6
|[2](Clear_12.html)
[1](s_vs_17874_ps_17882.html)
[1](Clear_13.html)
[4](s_vs_188472_ps_188471.html)
[2](s_vs_108698_ps_108697.html)
[1](s_vs_209972_ps_209971.html)
[1](s_vs_17886_ps_17887.html)
[6](s_vs_17886_ps_17891.html)
~18
|0
3
0
1.1K
96
600
136
48
~2.0K
|0.00
0.04
0.00
0.04
0.03
0.02
0.01
0.04
~0.19
|PopulateDepth
PopulateDepth
EditorPrimitives
GizmoMaterial_None
LevelColorationUnlitMaterial_None
LevelGridMaterial2_None
RenderViewEditorPrimitives_880x432_ms...
RenderViewEditorPrimitives_880x432_ms...
|
RW
RW+S
RW+S
RW+S
RW+S
RW+S
|
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
|
|0
0
0
0
0
0
0
0
~0
||
[Pass18_c_880X432](#pass18_c_880x432)|[s_vs_17874_ps_17893](#pass18_c_880x432/s_vs_17874_ps_17893)
|[1](s_vs_17874_ps_17893.html)
|3
|0.03
|Composite_880x432_msaa=1
| W
|RGBA
|
|0
||
[Pass19_c_1100X539](#pass19_c_1100x539)|[Clear](#pass19_c_1100x539/clear_14)
[s_vs_17874_ps_17895](#pass19_c_1100x539/s_vs_17874_ps_17895)
[s_vs_17886_ps_17897](#pass19_c_1100x539/s_vs_17886_ps_17897)
[s_vs_17886_ps_17901](#pass19_c_1100x539/s_vs_17886_ps_17901)
[s_vs_17886_ps_17897](#pass19_c_1100x539/s_vs_17886_ps_17897_1)
[s_vs_17886_ps_17901](#pass19_c_1100x539/s_vs_17886_ps_17901_1)
[s_vs_17886_ps_17897](#pass19_c_1100x539/s_vs_17886_ps_17897_2)
[s_vs_17886_ps_17901](#pass19_c_1100x539/s_vs_17886_ps_17901_2)
~7
|[1](Clear_14.html)
[1](s_vs_17874_ps_17895.html)
[1](s_vs_17886_ps_17897.html)
[1](s_vs_17886_ps_17901.html)
[1](s_vs_17886_ps_17897_1.html)
[1](s_vs_17886_ps_17901_1.html)
[1](s_vs_17886_ps_17897_2.html)
[1](s_vs_17886_ps_17901_2.html)
~8
|0
3
2
6
2
6
2
6
~27
|0.00
0.02
0.01
0.01
0.01
0.01
0.01
0.01
~0.07
|Upscale_PrimaryToOutput_1100x539
Upscale_PrimaryToOutput_1100x539
|
W
W
W
W
W
W
W
|
RGBA
RGBA
RGB
RGBA
RGB
RGBA
RGB
|
ON
ON
ON
|0
0
0
0
0
0
0
0
~0
||
# Shader Overview
name|type|unused_uniforms
----|----|--------------
[vs_209315](vs_209315.html)|VS|
[ps_209314](ps_209314.html)|PS|
[vs_214514](vs_214514.html)|VS|
[ps_214513](ps_214513.html)|PS|
[vs_3813](vs_3813.html)|VS|
[ps_3814](ps_3814.html)|PS|
[vs_211618](vs_211618.html)|VS|
[ps_211617](ps_211617.html)|PS|
[vs_209656](vs_209656.html)|VS|
[ps_209655](ps_209655.html)|PS|
[vs_207318](vs_207318.html)|VS|
[ps_207317](ps_207317.html)|PS|
[vs_209318](vs_209318.html)|VS|
[ps_209317](ps_209317.html)|PS|
[vs_214525](vs_214525.html)|VS|
[ps_214524](ps_214524.html)|PS|
[vs_17785](vs_17785.html)|VS|
[ps_17784](ps_17784.html)|PS|
[vs_17788](vs_17788.html)|VS|
[ps_17787](ps_17787.html)|PS|
[vs_17792](vs_17792.html)|VS|
[vs_214534](vs_214534.html)|VS|
[ps_214533](ps_214533.html)|PS|
[vs_209322](vs_209322.html)|VS|
[ps_209321](ps_209321.html)|PS|
[ps_17797](ps_17797.html)|PS|
[vs_17861](vs_17861.html)|VS|
[ps_17862](ps_17862.html)|PS|
[vs_17864](vs_17864.html)|VS|
[ps_17865](ps_17865.html)|PS|
[vs_17867](vs_17867.html)|VS|
[ps_17868](ps_17868.html)|PS|
[cs_3800](cs_3800.html)|CS|
[cs_17870](cs_17870.html)|CS|
[vs_17871](vs_17871.html)|VS|
[ps_17872](ps_17872.html)|PS|
[vs_17874](vs_17874.html)|VS|
[ps_17875](ps_17875.html)|PS|
[vs_17877](vs_17877.html)|VS|
[ps_17878](ps_17878.html)|PS|
[ps_17880](ps_17880.html)|PS|
[ps_17882](ps_17882.html)|PS|
[vs_188472](vs_188472.html)|VS|
[ps_188471](ps_188471.html)|PS|
[vs_108698](vs_108698.html)|VS|
[ps_108697](ps_108697.html)|PS|
[vs_209972](vs_209972.html)|VS|
[ps_209971](ps_209971.html)|PS|
[vs_17886](vs_17886.html)|VS|
[ps_17887](ps_17887.html)|PS|
[ps_17891](ps_17891.html)|PS|
[ps_17893](ps_17893.html)|PS|
[ps_17895](ps_17895.html)|PS|
[ps_17897](ps_17897.html)|PS|
[ps_17901](ps_17901.html)|PS|
# API Overview
## Draw Call Statistics
type | calls | instanced | indirect
--------- | ----- | --------- | -------
Draw|61|0|0
Dispatch|2|0|0
## Resource Update Statistics
calls | cpu_written | cpu_written
----- | --------- | -------
139|75|64
## Resource Bind Statistics
type | calls | sets | nulls
---------- | ----- | ---- | -----
index buffer binds|29|27|2
vertex buffer binds|119|106|13
vertex layout binds|39|39|0
blend state binds|14|14|0
depth-stencil state binds|15|15|0
rasterizer state binds|74|74|0
output merger and UAV binds|46|27|63
# Pass1_z_2048X2048
## [Copy](Copy.html)
### [D]0001 CopySubresourceRegion(ResourceId::17922, ResourceId::17803)
MobileSceneRender / MobileSceneRender / InitViews
--------
## [Clear](Clear.html)
### [D]0003 ClearDepthStencilView(D=1.000000)
MobileSceneRender / MobileSceneRender / ShadowDepths / Atlas0_2048x2048 / ThirdPersonExampleMap.LightSource_0

--------
## [s_vs_209315_ps_209314](s_vs_209315_ps_209314.html)
### [D]0004 DrawIndexed(32094)
MobileSceneRender / MobileSceneRender / ShadowDepths / Atlas0_2048x2048 / ThirdPersonExampleMap.LightSource_0 / PerObject_ThirdPersonCharacter_167_64x39 / M_UE4Man_Body_SK_Mannequin
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [vs_209315](vs_209315.html) PS: [ps_209314](ps_209314.html) CB: [const_buffer--0004](const_buffer--0004.html)

--------
## [s_vs_214514_ps_214513](s_vs_214514_ps_214513.html)
### [D]0005 DrawIndexed(72)
MobileSceneRender / MobileSceneRender / ShadowDepths / Atlas0_2048x2048 / ThirdPersonExampleMap.LightSource_0 / PerObject_ThirdPersonCharacter_167_64x39 / M_UE4Man_Body_SK_Mannequin
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [vs_214514](vs_214514.html) PS: [ps_214513](ps_214513.html) CB: [const_buffer--0005](const_buffer--0005.html)

--------

# Pass2_zc_880X432
## [Clear_1](Clear_1.html)
### [D]0007 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 0.000000)
MobileSceneRender / MobileSceneRender

--------
### [D]0008 ClearDepthStencilView(D=0.000000, S=00)
MobileSceneRender / MobileSceneRender

--------
## [s_vs_3813_ps_3814](s_vs_3813_ps_3814.html)
### [D]0009 Draw(4)
MobileSceneRender / MobileSceneRender
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_3813](vs_3813.html) PS: [ps_3814](ps_3814.html) CB: [const_buffer--0009](const_buffer--0009.html)

--------
## [s_vs_211618_ps_211617](s_vs_211618_ps_211617.html)
### [D]0011 DrawIndexed(84)
MobileSceneRender / MobileSceneRender / MobileBasePass / RampMaterial_Bump_StaticMesh
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_211618](vs_211618.html) PS: [ps_211617](ps_211617.html) CB: [const_buffer--0011](const_buffer--0011.html)

--------
![t3: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
### [D]0013 DrawIndexed(84)
MobileSceneRender / MobileSceneRender / MobileBasePass / RampMaterial_LeftArm_StaticMesh
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_211618](vs_211618.html) PS: [ps_211617](ps_211617.html) CB: [const_buffer--0013](const_buffer--0013.html)

--------
![t3: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
### [D]0015 DrawIndexed(84)
MobileSceneRender / MobileSceneRender / MobileBasePass / RampMaterial_RightArm_StaticMesh
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_211618](vs_211618.html) PS: [ps_211617](ps_211617.html) CB: [const_buffer--0015](const_buffer--0015.html)

--------
![t3: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
## [s_vs_209656_ps_209655](s_vs_209656_ps_209655.html)
### [D]0016 DrawIndexed(384)
MobileSceneRender / MobileSceneRender / MobileBasePass / CubeMaterial_TemplateFloor
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_209656](vs_209656.html) PS: [ps_209655](ps_209655.html) CB: [const_buffer--0016](const_buffer--0016.html)

--------
![t3: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
### [D]0018 DrawIndexed(36)
MobileSceneRender / MobileSceneRender / MobileBasePass / CubeMaterial_1M_Cube
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_209656](vs_209656.html) PS: [ps_209655](ps_209655.html) CB: [const_buffer--0018](const_buffer--0018.html)

--------
![t3: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
### [D]0020 DrawIndexed(36)
MobileSceneRender / MobileSceneRender / MobileBasePass / CubeMaterial_1M_Cube
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_209656](vs_209656.html) PS: [ps_209655](ps_209655.html) CB: [const_buffer--0020](const_buffer--0020.html)

--------
![t3: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
## [s_vs_207318_ps_207317](s_vs_207318_ps_207317.html)
### [D]0021 DrawIndexed(11904)
MobileSceneRender / MobileSceneRender / MobileBasePass / M_Sky_Panning_Clouds2_SM_SkySphere
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_207318](vs_207318.html) PS: [ps_207317](ps_207317.html) CB: [const_buffer--0021](const_buffer--0021.html)

--------

## [s_vs_209318_ps_209317](s_vs_209318_ps_209317.html)
### [D]0022 DrawIndexed(32094)
MobileSceneRender / MobileSceneRender / MobileBasePass / M_UE4Man_Body_SK_Mannequin
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_209318](vs_209318.html) PS: [ps_209317](ps_209317.html) CB: [const_buffer--0022](const_buffer--0022.html)

--------
![t1: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
## [s_vs_214525_ps_214524](s_vs_214525_ps_214524.html)
### [D]0023 DrawIndexed(72)
MobileSceneRender / MobileSceneRender / MobileBasePass / M_UE4Man_Body_SK_Mannequin
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_214525](vs_214525.html) PS: [ps_214524](ps_214524.html) CB: [const_buffer--0023](const_buffer--0023.html)

--------
![t1: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
## [s_vs_17785_ps_17784](s_vs_17785_ps_17784.html)
### [D]0024 Draw(4)
MobileSceneRender / MobileSceneRender / MobileBasePass / HelpActorMaterial_None
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_17785](vs_17785.html) PS: [ps_17784](ps_17784.html) CB: [const_buffer--0024](const_buffer--0024.html)

--------

## [s_vs_17788_ps_17787](s_vs_17788_ps_17787.html)
### [D]0025 DrawIndexed(72)
MobileSceneRender / MobileSceneRender / MobileBasePass / DefaultTextMaterialOpaque_None
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_17788](vs_17788.html) PS: [ps_17787](ps_17787.html) CB: [const_buffer--0025](const_buffer--0025.html)

--------
![t1: DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293 `(128X128[6] 8 mips B8G8R8A8_TYPELESS)`](../src/logo.png class="lazyload" data-src="DeprecatedTexture3884DE244CA9D1E5320A11B1C608A293.jpg" border="2")
## [s_vs_17792](s_vs_17792.html)
### [D]0028 DrawIndexed(36)
MobileSceneRender / MobileSceneRender / ShadowProjectionOnOpaque / PerObject_ThirdPersonCharacter_167
Blends: Disabled; Depth State: R +S; Write Mask:
VS: [vs_17792](vs_17792.html) CB: [const_buffer--0028](const_buffer--0028.html)

--------
## [s_vs_214534_ps_214533](s_vs_214534_ps_214533.html)
### [D]0029 DrawIndexed(72)
MobileSceneRender / MobileSceneRender / ShadowProjectionOnOpaque / PerObject_ThirdPersonCharacter_167 / M_UE4Man_Body_SK_Mannequin
Blends: Disabled; Depth State: R +S; Write Mask:
VS: [vs_214534](vs_214534.html) PS: [ps_214533](ps_214533.html) CB: [const_buffer--0029](const_buffer--0029.html)

--------

## [s_vs_209322_ps_209321](s_vs_209322_ps_209321.html)
### [D]0030 DrawIndexed(32094)
MobileSceneRender / MobileSceneRender / ShadowProjectionOnOpaque / PerObject_ThirdPersonCharacter_167 / M_UE4Man_Body_SK_Mannequin
Blends: Disabled; Depth State: R +S; Write Mask:
VS: [vs_209322](vs_209322.html) PS: [ps_209321](ps_209321.html) CB: [const_buffer--0030](const_buffer--0030.html)

--------
## [s_vs_17792_ps_17797](s_vs_17792_ps_17797.html)
### [D]0031 DrawIndexed(36)
MobileSceneRender / MobileSceneRender / ShadowProjectionOnOpaque / PerObject_ThirdPersonCharacter_167
Blends: Enabled; Depth State: W+S; Write Mask: RGB
VS: [vs_17792](vs_17792.html) PS: [ps_17797](ps_17797.html) CB: [const_buffer--0031](const_buffer--0031.html)

--------

# Pass3_c_220X108
## [s_vs_17861_ps_17862](s_vs_17861_ps_17862.html)
### [D]0034 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomSetup_220x108_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17861](vs_17861.html) PS: [ps_17862](ps_17862.html) CB: [const_buffer--0034](const_buffer--0034.html)

--------

# Pass4_c_110X54
## [Clear_2](Clear_2.html)
### [D]0036 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 1.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomDown_110x54_PS

--------
## [s_vs_17864_ps_17865](s_vs_17864_ps_17865.html)
### [D]0037 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomDown_110x54_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17864](vs_17864.html) PS: [ps_17865](ps_17865.html) CB: [const_buffer--0037](const_buffer--0037.html)

--------

# Pass5_c_55X27
## [Clear_3](Clear_3.html)
### [D]0039 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 1.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomDown_55x27_PS

--------
## [s_vs_17864_ps_17865_1](s_vs_17864_ps_17865_1.html)
### [D]0040 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomDown_55x27_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17864](vs_17864.html) PS: [ps_17865](ps_17865.html) CB: [const_buffer--0040](const_buffer--0040.html)

--------

# Pass6_c_28X14
## [Clear_4](Clear_4.html)
### [D]0042 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 1.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomDown_28x14_PS

--------
## [s_vs_17864_ps_17865_2](s_vs_17864_ps_17865_2.html)
### [D]0043 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomDown_28x14_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17864](vs_17864.html) PS: [ps_17865](ps_17865.html) CB: [const_buffer--0043](const_buffer--0043.html)

--------

# Pass7_c_14X7
## [Clear_5](Clear_5.html)
### [D]0045 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 1.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomDown_14x7_PS

--------
## [s_vs_17864_ps_17865_3](s_vs_17864_ps_17865_3.html)
### [D]0046 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomDown_14x7_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17864](vs_17864.html) PS: [ps_17865](ps_17865.html) CB: [const_buffer--0046](const_buffer--0046.html)

--------

# Pass8_c_28X14
## [Clear_6](Clear_6.html)
### [D]0048 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 1.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomUp_28x14_PS

--------
## [s_vs_17867_ps_17868](s_vs_17867_ps_17868.html)
### [D]0049 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomUp_28x14_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17867](vs_17867.html) PS: [ps_17868](ps_17868.html) CB: [const_buffer--0049](const_buffer--0049.html)

--------

# Pass9_c_55X27
## [Clear_7](Clear_7.html)
### [D]0051 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 1.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomUp_55x27_PS

--------
## [s_vs_17867_ps_17868_1](s_vs_17867_ps_17868_1.html)
### [D]0052 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomUp_55x27_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17867](vs_17867.html) PS: [ps_17868](ps_17868.html) CB: [const_buffer--0052](const_buffer--0052.html)

--------

# Pass10_c_110X54
## [Clear_8](Clear_8.html)
### [D]0054 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 1.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomUp_110x54_PS

--------
## [s_vs_17867_ps_17868_2](s_vs_17867_ps_17868_2.html)
### [D]0055 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / BloomUp_110x54_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17867](vs_17867.html) PS: [ps_17868](ps_17868.html) CB: [const_buffer--0055](const_buffer--0055.html)

--------

# Pass11
## [s_cs_3800](s_cs_3800.html)
### [D]0057 Dispatch(1, 1, 1)
MobileSceneRender / MobileSceneRender / PostProcessing / ClearBuffer_EyeAdaptationSetupBuffer_Size=256bytes
Blends: Disabled; Depth State: ; Write Mask:
CS: [cs_3800](cs_3800.html) CB: [const_buffer--0057](const_buffer--0057.html)
## [s_cs_17870](s_cs_17870.html)
### [D]0059 Dispatch(1, 1, 1)
MobileSceneRender / MobileSceneRender / PostProcessing / HistogramEyeAdaptation_CS
Blends: Disabled; Depth State: ; Write Mask:
CS: [cs_17870](cs_17870.html) CB: [const_buffer--0059](const_buffer--0059.html)
# Pass12_c_220X108
## [Clear_9](Clear_9.html)
### [D]0061 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 1.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / SunMerge_220x108_PS

--------
## [s_vs_17871_ps_17872](s_vs_17871_ps_17872.html)
### [D]0062 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / SunMerge_220x108_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17871](vs_17871.html) PS: [ps_17872](ps_17872.html) CB: [const_buffer--0062](const_buffer--0062.html)

--------

# Pass13_c_1024X32
## [s_vs_17874_ps_17875](s_vs_17874_ps_17875.html)
### [D]0064 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / CombineLUTS_PS
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17874](vs_17874.html) PS: [ps_17875](ps_17875.html) CB: [const_buffer--0064](const_buffer--0064.html)

--------
# Pass14_c_880X432
## [Clear_10](Clear_10.html)
### [D]0066 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 0.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / Tonemap_880x432_PS_GammaOnly=0

--------
## [s_vs_17877_ps_17878](s_vs_17877_ps_17878.html)
### [D]0067 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / Tonemap_880x432_PS_GammaOnly=0
Blends: Disabled; Depth State: W ; Write Mask: RGB
VS: [vs_17877](vs_17877.html) PS: [ps_17878](ps_17878.html) CB: [const_buffer--0067](const_buffer--0067.html)

--------

# Pass15_z_880X432
## [Clear_11](Clear_11.html)
### [D]0069 ClearDepthStencilView(D=0.000000, S=00)
MobileSceneRender / MobileSceneRender / PostProcessing / EditorSelectionOutlines / OutlineDepth_880x432

--------
## [s_vs_3813_ps_3814_1](s_vs_3813_ps_3814_1.html)
### [D]0070 Draw(4)
MobileSceneRender / MobileSceneRender / PostProcessing / EditorSelectionOutlines / OutlineDepth_880x432
Blends: Disabled; Depth State: RW+S; Write Mask:
VS: [vs_3813](vs_3813.html) PS: [ps_3814](ps_3814.html) CB: [const_buffer--0070](const_buffer--0070.html)

--------
### [D]0072 Draw(4)
MobileSceneRender / MobileSceneRender / PostProcessing / EditorSelectionOutlines / OutlineDepth_880x432
Blends: Disabled; Depth State: RW+S; Write Mask:
VS: [vs_3813](vs_3813.html) PS: [ps_3814](ps_3814.html) CB: [const_buffer--0072](const_buffer--0072.html)

--------
### [D]0073 Draw(4)
MobileSceneRender / MobileSceneRender / PostProcessing / EditorSelectionOutlines / OutlineDepth_880x432
Blends: Disabled; Depth State: RW+S; Write Mask:
VS: [vs_3813](vs_3813.html) PS: [ps_3814](ps_3814.html) CB: [const_buffer--0073](const_buffer--0073.html)

--------
# Pass16_c_880X432
## [s_vs_17874_ps_17880](s_vs_17874_ps_17880.html)
### [D]0075 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / EditorSelectionOutlines / OutlineColor_880x432
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17874](vs_17874.html) PS: [ps_17880](ps_17880.html) CB: [const_buffer--0075](const_buffer--0075.html)

--------

# Pass17_zc_880X432
## [Clear_12](Clear_12.html)
### [D]0077 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 0.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / PopulateDepth

--------
### [D]0078 ClearDepthStencilView(D=0.000000, S=00)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / PopulateDepth

--------
## [s_vs_17874_ps_17882](s_vs_17874_ps_17882.html)
### [D]0079 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / PopulateDepth
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [vs_17874](vs_17874.html) PS: [ps_17882](ps_17882.html) CB: [const_buffer--0079](const_buffer--0079.html)

--------

## [Clear_13](Clear_13.html)
### [D]0081 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 0.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives

--------
## [s_vs_188472_ps_188471](s_vs_188472_ps_188471.html)
### [D]0082 DrawIndexed(282)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1 / GizmoMaterial_None
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_188472](vs_188472.html) PS: [ps_188471](ps_188471.html) CB: [const_buffer--0082](const_buffer--0082.html)

--------
### [D]0084 DrawIndexed(282)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1 / GizmoMaterial_None
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_188472](vs_188472.html) PS: [ps_188471](ps_188471.html) CB: [const_buffer--0084](const_buffer--0084.html)

--------
### [D]0085 DrawIndexed(282)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1 / GizmoMaterial_None
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_188472](vs_188472.html) PS: [ps_188471](ps_188471.html) CB: [const_buffer--0085](const_buffer--0085.html)

--------
## [s_vs_108698_ps_108697](s_vs_108698_ps_108697.html)
### [D]0086 DrawIndexed(48)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1 / LevelColorationUnlitMaterial_None
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_108698](vs_108698.html) PS: [ps_108697](ps_108697.html) CB: [const_buffer--0086](const_buffer--0086.html)

--------
### [D]0087 DrawIndexed(48)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1 / LevelColorationUnlitMaterial_None
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_108698](vs_108698.html) PS: [ps_108697](ps_108697.html) CB: [const_buffer--0087](const_buffer--0087.html)

--------
## [s_vs_209972_ps_209971](s_vs_209972_ps_209971.html)
### [D]0088 DrawIndexed(600)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1 / LevelGridMaterial2_None
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_209972](vs_209972.html) PS: [ps_209971](ps_209971.html) CB: [const_buffer--0088](const_buffer--0088.html)

--------

## [s_vs_17886_ps_17887](s_vs_17886_ps_17887.html)
### [D]0089 Draw(136)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_17886](vs_17886.html) PS: [ps_17887](ps_17887.html) CB: [const_buffer--0089](const_buffer--0089.html)

--------

## [s_vs_17886_ps_17891](s_vs_17886_ps_17891.html)
### [D]0090 Draw(6)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_17886](vs_17886.html) PS: [ps_17891](ps_17891.html) CB: [const_buffer--0090](const_buffer--0090.html)

--------

### [D]0093 Draw(6)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_17886](vs_17886.html) PS: [ps_17891](ps_17891.html) CB: [const_buffer--0093](const_buffer--0093.html)

--------

### [D]0095 Draw(6)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / EditorPrimitives / RenderViewEditorPrimitives_880x432_msaa=1
Blends: Disabled; Depth State: RW+S; Write Mask: RGBA
VS: [vs_17886](vs_17886.html) PS: [ps_17891](ps_17891.html) CB: [const_buffer--0095](const_buffer--0095.html)

--------

# Pass18_c_880X432
## [s_vs_17874_ps_17893](s_vs_17874_ps_17893.html)
### [D]0097 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / CompositeEditorPrimitives / Composite_880x432_msaa=1
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17874](vs_17874.html) PS: [ps_17893](ps_17893.html) CB: [const_buffer--0097](const_buffer--0097.html)

--------

# Pass19_c_1100X539
## [Clear_14](Clear_14.html)
### [D]0099 ClearRenderTargetView(0.000000, 0.000000, 0.000000, 0.000000)
MobileSceneRender / MobileSceneRender / PostProcessing / Upscale_PrimaryToOutput_1100x539

--------
## [s_vs_17874_ps_17895](s_vs_17874_ps_17895.html)
### [D]0100 DrawIndexed(3)
MobileSceneRender / MobileSceneRender / PostProcessing / Upscale_PrimaryToOutput_1100x539
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17874](vs_17874.html) PS: [ps_17895](ps_17895.html) CB: [const_buffer--0100](const_buffer--0100.html)

--------

## [s_vs_17886_ps_17897](s_vs_17886_ps_17897.html)
### [D]0102 Draw(2)
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17886](vs_17886.html) PS: [ps_17897](ps_17897.html) CB: [const_buffer--0102](const_buffer--0102.html)

--------

## [s_vs_17886_ps_17901](s_vs_17886_ps_17901.html)
### [D]0103 DrawIndexed(6)
Blends: Enabled; Depth State: W ; Write Mask: RGB
VS: [vs_17886](vs_17886.html) PS: [ps_17901](ps_17901.html) CB: [const_buffer--0103](const_buffer--0103.html)

--------

## [s_vs_17886_ps_17897_1](s_vs_17886_ps_17897_1.html)
### [D]0104 Draw(2)
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17886](vs_17886.html) PS: [ps_17897](ps_17897.html) CB: [const_buffer--0104](const_buffer--0104.html)

--------

## [s_vs_17886_ps_17901_1](s_vs_17886_ps_17901_1.html)
### [D]0105 DrawIndexed(6)
Blends: Enabled; Depth State: W ; Write Mask: RGB
VS: [vs_17886](vs_17886.html) PS: [ps_17901](ps_17901.html) CB: [const_buffer--0105](const_buffer--0105.html)

--------

## [s_vs_17886_ps_17897_2](s_vs_17886_ps_17897_2.html)
### [D]0106 Draw(2)
Blends: Disabled; Depth State: W ; Write Mask: RGBA
VS: [vs_17886](vs_17886.html) PS: [ps_17897](ps_17897.html) CB: [const_buffer--0106](const_buffer--0106.html)

--------

## [s_vs_17886_ps_17901_2](s_vs_17886_ps_17901_2.html)
### [D]0107 DrawIndexed(6)
Blends: Enabled; Depth State: W ; Write Mask: RGB
VS: [vs_17886](vs_17886.html) PS: [ps_17901](ps_17901.html) CB: [const_buffer--0107](const_buffer--0107.html)

--------

## Usage
* Press `p` / `shift+p` to jump between Passes
* Press `s` / `shift+s` to jump between States
* Press `d` / `shift+d` to jump between Draws
--------
## Summary
* RDC: ue4-third-person-2021-04-11.rdc
* API: D3D11
* GPU: nVidia