**render-doctor D:/svn_pool/render-doctor/urp-test-gles.rdc** # Frame Overview pass|state|draw|vertex|(ms)|marker|depth|color|blend|inst|z|c ----|-----|---:|-----:|---:|------|-----|-----|-----|---:|-|- sum: 30|sum: 57
unique: 23|[139](api_short.txt)|146.2K|26.37|||||0|| [Pass1_z_2048X2048](#pass1_z_2048x2048)|[Clear](#pass1_z_2048x2048/clear)
[Universal_Render_Pipeline_Lit](#pass1_z_2048x2048/universal_render_pipeline_lit)
[Universal_Render_Pipeline_Lit_1](#pass1_z_2048x2048/universal_render_pipeline_lit_1)
[Paint1G_WAnim_Shader](#pass1_z_2048x2048/paint1g_wanim_shader)
[Universal_Render_Pipeline_Lit](#pass1_z_2048x2048/universal_render_pipeline_lit_1)
[Universal_Render_Pipeline_Lit_1](#pass1_z_2048x2048/universal_render_pipeline_lit_1_1)
[Paint1G_WAnim_Shader](#pass1_z_2048x2048/paint1g_wanim_shader_1)
~6
|[1](Clear.html)
[8](Universal_Render_Pipeline_Lit.html)
[18](Universal_Render_Pipeline_Lit_1.html)
[1](Paint1G_WAnim_Shader.html)
[2](Universal_Render_Pipeline_Lit_1.html)
[1](Universal_Render_Pipeline_Lit_1_1.html)
[1](Paint1G_WAnim_Shader_1.html)
~32
|0
18.6K
45.6K
1.2K
2.0K
528
2.2K
~70.1K
|0.00
0.04
0.08
0.00
0.00
0.00
0.00
~0.13
|Set_RenderTarget
Render_Main_Shadowmap
Render_Main_Shadowmap
Render_Main_Shadowmap
Render_Main_Shadowmap
Render_Main_Shadowmap
Render_Main_Shadowmap

|
RW
RW
RW
RW
RW
RW

|







|







|0
0
0
0
0
0
0
~0
|![](TempBuffer_1_2048x2048--0037_z.jpg border="2" width="50%")| [Pass2_c_1024X32](#pass2_c_1024x32)|[Clear](#pass2_c_1024x32/clear_1)
[Hidden_Universal_Render_Pipeline_LutBuilderLdr](#pass2_c_1024x32/hidden_universal_render_pipeline_lutbuilderldr)
|[1](Clear_1.html)
[1](Hidden_Universal_Render_Pipeline_LutBuilderLdr.html)
|0
6
|0.00
0.15
|Color_Grading_LUT
Color_Grading_LUT
|
R
|
RGBA
|

|0
0
||![](InternalGradingLut--0040_c0.jpg border="2" width="50%") [Pass3_zc_2305X1080](#pass3_zc_2305x1080)|[Clear](#pass3_zc_2305x1080/clear_2)
[Paint1G_WAnim_Shader_1](#pass3_zc_2305x1080/paint1g_wanim_shader_1)
[Universal_Render_Pipeline_Lit_2](#pass3_zc_2305x1080/universal_render_pipeline_lit_2)
[Universal_Render_Pipeline_Lit_3](#pass3_zc_2305x1080/universal_render_pipeline_lit_3)
[Universal_Render_Pipeline_Lit_4](#pass3_zc_2305x1080/universal_render_pipeline_lit_4)
[Universal_Render_Pipeline_Lit_5](#pass3_zc_2305x1080/universal_render_pipeline_lit_5)
[Universal_Render_Pipeline_Lit_4](#pass3_zc_2305x1080/universal_render_pipeline_lit_4_1)
[Universal_Render_Pipeline_Lit_5](#pass3_zc_2305x1080/universal_render_pipeline_lit_5_1)
[Universal_Render_Pipeline_Lit_4](#pass3_zc_2305x1080/universal_render_pipeline_lit_4_2)
[Universal_Render_Pipeline_Lit_6](#pass3_zc_2305x1080/universal_render_pipeline_lit_6)
[Universal_Render_Pipeline_Lit_7](#pass3_zc_2305x1080/universal_render_pipeline_lit_7)
[Universal_Render_Pipeline_Lit_6](#pass3_zc_2305x1080/universal_render_pipeline_lit_6_1)
[Universal_Render_Pipeline_Lit_7](#pass3_zc_2305x1080/universal_render_pipeline_lit_7_1)
[Universal_Render_Pipeline_Lit_6](#pass3_zc_2305x1080/universal_render_pipeline_lit_6_2)
[Universal_Render_Pipeline_Lit_7](#pass3_zc_2305x1080/universal_render_pipeline_lit_7_2)
[Universal_Render_Pipeline_Lit_8](#pass3_zc_2305x1080/universal_render_pipeline_lit_8)
[Universal_Render_Pipeline_Lit_9](#pass3_zc_2305x1080/universal_render_pipeline_lit_9)
[Universal_Render_Pipeline_Lit_10](#pass3_zc_2305x1080/universal_render_pipeline_lit_10)
[Universal_Render_Pipeline_Lit_2](#pass3_zc_2305x1080/universal_render_pipeline_lit_2_1)
[Universal_Render_Pipeline_Lit_5](#pass3_zc_2305x1080/universal_render_pipeline_lit_5_2)
[Universal_Render_Pipeline_Lit_7](#pass3_zc_2305x1080/universal_render_pipeline_lit_7_3)
[Skybox_Procedural](#pass3_zc_2305x1080/skybox_procedural)
[Universal_Render_Pipeline_Lit_11](#pass3_zc_2305x1080/universal_render_pipeline_lit_11)
~22
|[2](Clear_2.html)
[2](Paint1G_WAnim_Shader_1.html)
[1](Universal_Render_Pipeline_Lit_2.html)
[2](Universal_Render_Pipeline_Lit_3.html)
[4](Universal_Render_Pipeline_Lit_4.html)
[2](Universal_Render_Pipeline_Lit_5.html)
[1](Universal_Render_Pipeline_Lit_4_1.html)
[1](Universal_Render_Pipeline_Lit_5_1.html)
[4](Universal_Render_Pipeline_Lit_4_2.html)
[2](Universal_Render_Pipeline_Lit_6.html)
[1](Universal_Render_Pipeline_Lit_7.html)
[1](Universal_Render_Pipeline_Lit_6_1.html)
[3](Universal_Render_Pipeline_Lit_7_1.html)
[1](Universal_Render_Pipeline_Lit_6_2.html)
[1](Universal_Render_Pipeline_Lit_7_2.html)
[2](Universal_Render_Pipeline_Lit_8.html)
[1](Universal_Render_Pipeline_Lit_9.html)
[1](Universal_Render_Pipeline_Lit_10.html)
[1](Universal_Render_Pipeline_Lit_2_1.html)
[4](Universal_Render_Pipeline_Lit_5_2.html)
[1](Universal_Render_Pipeline_Lit_7_3.html)
[1](Skybox_Procedural.html)
[2](Universal_Render_Pipeline_Lit_11.html)
~41
|0
3.3K
528
384
3.8K
7.4K
1.6K
444
7.5K
132
4.3K
672
11.4K
228
1.9K
5.7K
36
120
528
18.0K
2.0K
5.0K
870
~76.0K
|0.00
0.08
0.07
0.28
7.54
0.25
0.58
0.02
1.37
2.29
0.04
0.02
0.19
0.03
0.01
0.10
0.02
0.01
0.01
0.47
0.06
0.46
0.02
~13.94
|Set_RenderTarget
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Camera.RenderSkybox
Render_Transparents

|
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
R
R

|
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA

|





















ON

|0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
~0
|![](TempBuffer_2_2305x1080--0081_z.jpg border="2" width="50%")|![](CameraColorTexture--0081_c0.jpg border="2" width="50%") [Pass4_c_1152X540](#pass4_c_1152x540)|[Clear](#pass4_c_1152x540/clear_3)
[Hidden_Universal_Render_Pipeline_Bloom](#pass4_c_1152x540/hidden_universal_render_pipeline_bloom)
|[1](Clear_3.html)
[1](Hidden_Universal_Render_Pipeline_Bloom.html)
|0
6
|0.00
0.46
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown0--0084_c0.jpg border="2" width="10%") [Pass5_c_576X270](#pass5_c_576x270)|[Clear](#pass5_c_576x270/clear_4)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass5_c_576x270/hidden_universal_render_pipeline_bloom_1)
|[1](Clear_4.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1.html)
|0
6
|0.00
0.35
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipUp1--0086_c0.jpg border="2" width="10%") [Pass6_c_576X270](#pass6_c_576x270)|[Clear](#pass6_c_576x270/clear_5)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass6_c_576x270/hidden_universal_render_pipeline_bloom_2)
|[1](Clear_5.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2.html)
|0
6
|0.00
0.09
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown1--0088_c0.jpg border="2" width="10%") [Pass7_c_288X135](#pass7_c_288x135)|[Clear](#pass7_c_288x135/clear_6)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass7_c_288x135/hidden_universal_render_pipeline_bloom_1_1)
|[1](Clear_6.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_1.html)
|0
6
|0.00
0.08
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipUp2--0090_c0.jpg border="2" width="10%") [Pass8_c_288X135](#pass8_c_288x135)|[Clear](#pass8_c_288x135/clear_7)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass8_c_288x135/hidden_universal_render_pipeline_bloom_2_1)
|[1](Clear_7.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_1.html)
|0
6
|0.00
0.03
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown2--0092_c0.jpg border="2" width="10%") [Pass9_c_144X67](#pass9_c_144x67)|[Clear](#pass9_c_144x67/clear_8)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass9_c_144x67/hidden_universal_render_pipeline_bloom_1_2)
|[1](Clear_8.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_2.html)
|0
6
|0.00
0.03
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipUp3--0094_c0.jpg border="2" width="10%") [Pass10_c_144X67](#pass10_c_144x67)|[Clear](#pass10_c_144x67/clear_9)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass10_c_144x67/hidden_universal_render_pipeline_bloom_2_2)
|[1](Clear_9.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_2.html)
|0
6
|0.00
0.01
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown3--0096_c0.jpg border="2" width="10%") [Pass11_c_72X33](#pass11_c_72x33)|[Clear](#pass11_c_72x33/clear_10)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass11_c_72x33/hidden_universal_render_pipeline_bloom_1_3)
|[1](Clear_10.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_3.html)
|0
6
|0.00
0.01
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipUp4--0098_c0.jpg border="2" width="10%") [Pass12_c_72X33](#pass12_c_72x33)|[Clear](#pass12_c_72x33/clear_11)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass12_c_72x33/hidden_universal_render_pipeline_bloom_2_3)
|[1](Clear_11.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_3.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown4--0100_c0.jpg border="2" width="10%") [Pass13_c_36X16](#pass13_c_36x16)|[Clear](#pass13_c_36x16/clear_12)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass13_c_36x16/hidden_universal_render_pipeline_bloom_1_4)
|[1](Clear_12.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_4.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipUp5--0102_c0.jpg border="2" width="10%") [Pass14_c_36X16](#pass14_c_36x16)|[Clear](#pass14_c_36x16/clear_13)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass14_c_36x16/hidden_universal_render_pipeline_bloom_2_4)
|[1](Clear_13.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_4.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown5--0104_c0.jpg border="2" width="10%") [Pass15_c_18X8](#pass15_c_18x8)|[Clear](#pass15_c_18x8/clear_14)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass15_c_18x8/hidden_universal_render_pipeline_bloom_1_5)
|[1](Clear_14.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_5.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipUp6--0106_c0.jpg border="2" width="10%") [Pass16_c_18X8](#pass16_c_18x8)|[Clear](#pass16_c_18x8/clear_15)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass16_c_18x8/hidden_universal_render_pipeline_bloom_2_5)
|[1](Clear_15.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_5.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown6--0108_c0.jpg border="2" width="10%") [Pass17_c_9X4](#pass17_c_9x4)|[Clear](#pass17_c_9x4/clear_16)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass17_c_9x4/hidden_universal_render_pipeline_bloom_1_6)
|[1](Clear_16.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_6.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipUp7--0110_c0.jpg border="2" width="10%") [Pass18_c_9X4](#pass18_c_9x4)|[Clear](#pass18_c_9x4/clear_17)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass18_c_9x4/hidden_universal_render_pipeline_bloom_2_6)
|[1](Clear_17.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_6.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown7--0112_c0.jpg border="2" width="10%") [Pass19_c_4X2](#pass19_c_4x2)|[Clear](#pass19_c_4x2/clear_18)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass19_c_4x2/hidden_universal_render_pipeline_bloom_1_7)
|[1](Clear_18.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_7.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipUp8--0114_c0.jpg border="2" width="10%") [Pass20_c_4X2](#pass20_c_4x2)|[Clear](#pass20_c_4x2/clear_19)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass20_c_4x2/hidden_universal_render_pipeline_bloom_2_7)
|[1](Clear_19.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_7.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|

|0
0
||![](BloomMipDown8--0116_c0.jpg border="2" width="10%") [Pass21_c_9X4](#pass21_c_9x4)|[Clear](#pass21_c_9x4/clear_20)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass21_c_9x4/hidden_universal_render_pipeline_bloom_3)
[Clear](#pass21_c_9x4/clear_21)
|[1](Clear_20.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3.html)
[1](Clear_21.html)
|0
6
0
|0.00
0.00
0.00
|Bloom
Bloom
Bloom
|
R

|
RGBA

|


|0
0
0
||![](BloomMipUp7--0119_c0.jpg border="2" width="10%") [Pass22_c_18X8](#pass22_c_18x8)|[Clear](#pass22_c_18x8/clear_22)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass22_c_18x8/hidden_universal_render_pipeline_bloom_3_1)
[Clear](#pass22_c_18x8/clear_23)
|[1](Clear_22.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_1.html)
[1](Clear_23.html)
|0
6
0
|0.00
0.00
0.00
|Bloom
Bloom
Bloom
|
R

|
RGBA

|


|0
0
0
||![](BloomMipUp6--0122_c0.jpg border="2" width="10%") [Pass23_c_36X16](#pass23_c_36x16)|[Clear](#pass23_c_36x16/clear_24)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass23_c_36x16/hidden_universal_render_pipeline_bloom_3_2)
[Clear](#pass23_c_36x16/clear_25)
|[1](Clear_24.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_2.html)
[1](Clear_25.html)
|0
6
0
|0.00
0.00
0.00
|Bloom
Bloom
Bloom
|
R

|
RGBA

|


|0
0
0
||![](BloomMipUp5--0125_c0.jpg border="2" width="10%") [Pass24_c_72X33](#pass24_c_72x33)|[Clear](#pass24_c_72x33/clear_26)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass24_c_72x33/hidden_universal_render_pipeline_bloom_3_3)
[Clear](#pass24_c_72x33/clear_27)
|[1](Clear_26.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_3.html)
[1](Clear_27.html)
|0
6
0
|0.00
0.00
0.00
|Bloom
Bloom
Bloom
|
R

|
RGBA

|


|0
0
0
||![](BloomMipUp4--0128_c0.jpg border="2" width="10%") [Pass25_c_144X67](#pass25_c_144x67)|[Clear](#pass25_c_144x67/clear_28)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass25_c_144x67/hidden_universal_render_pipeline_bloom_3_4)
[Clear](#pass25_c_144x67/clear_29)
|[1](Clear_28.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_4.html)
[1](Clear_29.html)
|0
6
0
|0.00
0.01
0.00
|Bloom
Bloom
Bloom
|
R

|
RGBA

|


|0
0
0
||![](BloomMipUp3--0131_c0.jpg border="2" width="10%") [Pass26_c_288X135](#pass26_c_288x135)|[Clear](#pass26_c_288x135/clear_30)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass26_c_288x135/hidden_universal_render_pipeline_bloom_3_5)
[Clear](#pass26_c_288x135/clear_31)
|[1](Clear_30.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_5.html)
[1](Clear_31.html)
|0
6
0
|0.00
0.02
0.00
|Bloom
Bloom
Bloom
|
R

|
RGBA

|


|0
0
0
||![](BloomMipUp2--0134_c0.jpg border="2" width="10%") [Pass27_c_576X270](#pass27_c_576x270)|[Clear](#pass27_c_576x270/clear_32)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass27_c_576x270/hidden_universal_render_pipeline_bloom_3_6)
[Clear](#pass27_c_576x270/clear_33)
|[1](Clear_32.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_6.html)
[1](Clear_33.html)
|0
6
0
|0.00
0.08
0.00
|Bloom
Bloom
Bloom
|
R

|
RGBA

|


|0
0
0
||![](BloomMipUp1--0137_c0.jpg border="2" width="10%") [Pass28_c_1152X540](#pass28_c_1152x540)|[Clear](#pass28_c_1152x540/clear_34)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass28_c_1152x540/hidden_universal_render_pipeline_bloom_3_7)
[Clear](#pass28_c_1152x540/clear_35)
|[1](Clear_34.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_7.html)
[1](Clear_35.html)
|0
6
0
|0.00
0.27
0.00
|Bloom
Bloom
UberPostProcess
|
R

|
RGBA

|


|0
0
0
||![](BloomMipUp0--0140_c0.jpg border="2" width="10%") [Pass29_c_2305X1080](#pass29_c_2305x1080)|[Clear](#pass29_c_2305x1080/clear_36)
[Hidden_Universal_Render_Pipeline_UberPost](#pass29_c_2305x1080/hidden_universal_render_pipeline_uberpost)
[Clear](#pass29_c_2305x1080/clear_37)
|[1](Clear_36.html)
[1](Hidden_Universal_Render_Pipeline_UberPost.html)
[1](Clear_37.html)
|0
6
0
|0.00
7.46
0.00
|UberPostProcess
UberPostProcess
Render_Final_PostProcessing_Pass
|
R

|
RGBA

|


|0
0
0
||![](AfterPostProcessTexture--0143_c0.jpg border="2" width="50%") [Pass30_zc_2305X1080](#pass30_zc_2305x1080)|[Clear](#pass30_zc_2305x1080/clear_38)
[Hidden_Universal_Render_Pipeline_FinalPost](#pass30_zc_2305x1080/hidden_universal_render_pipeline_finalpost)
[Hidden_Internal_GUITexture](#pass30_zc_2305x1080/hidden_internal_guitexture)
~2
|[1](Clear_38.html)
[1](Hidden_Universal_Render_Pipeline_FinalPost.html)
[1](Hidden_Internal_GUITexture.html)
~3
|0
6
6
~12
|0.00
3.21
0.01
~3.22
|Render_Final_PostProcessing_Pass
Render_Final_PostProcessing_Pass
GUITexture.Draw

|
R
R

|
RGBA
RGBA

|

ON

|0
0
0
~0
|![](Backbuffer_Depth_stencil--0146_z.jpg border="2" width="50%")|![](Backbuffer_Color--0146_c0.jpg border="2" width="50%") # Shader Overview name|type|unused_uniforms ----|----|-------------- [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html)|PS| [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html)|PS| [Paint1G_WAnim_Shader_Shader_178](Paint1G_WAnim_Shader_Shader_178.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Paint1G_WAnim_Shader_Shader_179](Paint1G_WAnim_Shader_Shader_179.html)|PS| [Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_388](Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_388.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_389](Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_389.html)|PS| [Paint1G_WAnim_Shader_1_Shader_392](Paint1G_WAnim_Shader_1_Shader_392.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
[Paint1G_WAnim_Shader_1_Shader_393](Paint1G_WAnim_Shader_1_Shader_393.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Universal_Render_Pipeline_Lit_2_Shader_433](Universal_Render_Pipeline_Lit_2_Shader_433.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_2_Shader_434](Universal_Render_Pipeline_Lit_2_Shader_434.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_3_Shader_438](Universal_Render_Pipeline_Lit_3_Shader_438.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_3_Shader_439](Universal_Render_Pipeline_Lit_3_Shader_439.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
[Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
[Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_8_Shader_463](Universal_Render_Pipeline_Lit_8_Shader_463.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_8_Shader_464](Universal_Render_Pipeline_Lit_8_Shader_464.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
[Universal_Render_Pipeline_Lit_9_Shader_450](Universal_Render_Pipeline_Lit_9_Shader_450.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_9_Shader_451](Universal_Render_Pipeline_Lit_9_Shader_451.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_10_Shader_443](Universal_Render_Pipeline_Lit_10_Shader_443.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_10_Shader_444](Universal_Render_Pipeline_Lit_10_Shader_444.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_Cutoff
_BumpScale
_OcclusionStrength
[Skybox_Procedural_Shader_470](Skybox_Procedural_Shader_470.html)|VS| [Skybox_Procedural_Shader_471](Skybox_Procedural_Shader_471.html)|PS| [Universal_Render_Pipeline_Lit_11_Shader_473](Universal_Render_Pipeline_Lit_11_Shader_473.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_11_Shader_474](Universal_Render_Pipeline_Lit_11_Shader_474.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Hidden_Universal_Render_Pipeline_Bloom_Shader_485](Hidden_Universal_Render_Pipeline_Bloom_Shader_485.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_Bloom_Shader_486](Hidden_Universal_Render_Pipeline_Bloom_Shader_486.html)|PS| [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html)|PS| [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html)|PS| [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html)|PS| [Hidden_Universal_Render_Pipeline_UberPost_Shader_586](Hidden_Universal_Render_Pipeline_UberPost_Shader_586.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_UberPost_Shader_587](Hidden_Universal_Render_Pipeline_UberPost_Shader_587.html)|PS| [Hidden_Universal_Render_Pipeline_FinalPost_Shader_589](Hidden_Universal_Render_Pipeline_FinalPost_Shader_589.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_FinalPost_Shader_590](Hidden_Universal_Render_Pipeline_FinalPost_Shader_590.html)|PS| [Hidden_Internal_GUITexture_Shader_93](Hidden_Internal_GUITexture_Shader_93.html)|VS| [Hidden_Internal_GUITexture_Shader_94](Hidden_Internal_GUITexture_Shader_94.html)|PS| # Resource Overview name|type|usage|dimension|mip|format|bytes|tips|preview ----|----|-----|--------:|--:|------|-----|----|------- Paint5G_AlbedoSmoothness|2D|T|1024x1024|11|ETC2_EAC_RGBA8_SRGB|1.4M|large_dimension|![](../src/logo.png class="lazyload" data-src="Paint5G_AlbedoSmoothness.jpg" width="20%") AfterPostProcessTexture|2D|CT|2305x1080|1|R8G8B8A8_SRGB|10.0M||![](../src/logo.png class="lazyload" data-src="AfterPostProcessTexture.jpg" width="20%") BloomMipDown0|2D|CT|1152x540|1|R11G11B10_FLOAT|2.5M||![](../src/logo.png class="lazyload" data-src="BloomMipDown0.jpg" width="20%") BloomMipDown1|2D|CT|576x270|1|R11G11B10_FLOAT|622.1K||![](../src/logo.png class="lazyload" data-src="BloomMipDown1.jpg" width="20%") BloomMipDown2|2D|CT|288x135|1|R11G11B10_FLOAT|155.5K||![](../src/logo.png class="lazyload" data-src="BloomMipDown2.jpg" width="20%") BloomMipDown3|2D|CT|144x67|1|R11G11B10_FLOAT|38.6K||![](../src/logo.png class="lazyload" data-src="BloomMipDown3.jpg" width="20%") BloomMipDown4|2D|CT|72x33|1|R11G11B10_FLOAT|9.5K||![](../src/logo.png class="lazyload" data-src="BloomMipDown4.jpg" width="20%") BloomMipDown5|2D|CT|36x16|1|R11G11B10_FLOAT|2.3K||![](../src/logo.png class="lazyload" data-src="BloomMipDown5.jpg" width="20%") BloomMipDown6|2D|CT|18x8|1|R11G11B10_FLOAT|576||![](../src/logo.png class="lazyload" data-src="BloomMipDown6.jpg" width="20%") BloomMipDown7|2D|CT|9x4|1|R11G11B10_FLOAT|144||![](../src/logo.png class="lazyload" data-src="BloomMipDown7.jpg" width="20%") BloomMipDown8|2D|CT|4x2|1|R11G11B10_FLOAT|32||![](../src/logo.png class="lazyload" data-src="BloomMipDown8.jpg" width="20%") BloomMipUp0|2D|CT|1152x540|1|R11G11B10_FLOAT|2.5M||![](../src/logo.png class="lazyload" data-src="BloomMipUp0.jpg" width="20%") BloomMipUp1|2D|CT|576x270|1|R11G11B10_FLOAT|622.1K||![](../src/logo.png class="lazyload" data-src="BloomMipUp1.jpg" width="20%") BloomMipUp2|2D|CT|288x135|1|R11G11B10_FLOAT|155.5K||![](../src/logo.png class="lazyload" data-src="BloomMipUp2.jpg" width="20%") BloomMipUp3|2D|CT|144x67|1|R11G11B10_FLOAT|38.6K||![](../src/logo.png class="lazyload" data-src="BloomMipUp3.jpg" width="20%") BloomMipUp4|2D|CT|72x33|1|R11G11B10_FLOAT|9.5K||![](../src/logo.png class="lazyload" data-src="BloomMipUp4.jpg" width="20%") BloomMipUp5|2D|CT|36x16|1|R11G11B10_FLOAT|2.3K||![](../src/logo.png class="lazyload" data-src="BloomMipUp5.jpg" width="20%") BloomMipUp6|2D|CT|18x8|1|R11G11B10_FLOAT|576||![](../src/logo.png class="lazyload" data-src="BloomMipUp6.jpg" width="20%") BloomMipUp7|2D|CT|9x4|1|R11G11B10_FLOAT|144||![](../src/logo.png class="lazyload" data-src="BloomMipUp7.jpg" width="20%") BloomMipUp8|2D|CT|4x2|1|R11G11B10_FLOAT|32||![](../src/logo.png class="lazyload" data-src="BloomMipUp8.jpg" width="20%") CameraColorTexture|2D|CT|2305x1080|1|R8G8B8A8_SRGB|10.0M||![](../src/logo.png class="lazyload" data-src="CameraColorTexture.jpg" width="20%") ConstructionLight_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||![](../src/logo.png class="lazyload" data-src="ConstructionLight_Albedo.jpg" width="20%") ConstructionLight_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="ConstructionLight_MetallicOcculusionSmoothness.jpg" width="20%") CurveTexture|2D|T|128x1|1|R16_FLOAT|256||![](../src/logo.png class="lazyload" data-src="CurveTexture.jpg" width="20%") CurveTexture_1|2D|T|128x1|1|R16_FLOAT|256||![](../src/logo.png class="lazyload" data-src="CurveTexture_1.jpg" width="20%") CurveTexture_2|2D|T|128x1|1|R16_FLOAT|256||![](../src/logo.png class="lazyload" data-src="CurveTexture_2.jpg" width="20%") CurveTexture_3|2D|T|128x1|1|R16_FLOAT|256||![](../src/logo.png class="lazyload" data-src="CurveTexture_3.jpg" width="20%") CurveTexture_4|2D|T|128x1|1|R16_FLOAT|256||![](../src/logo.png class="lazyload" data-src="CurveTexture_4.jpg" width="20%") CurveTexture_5|2D|T|128x1|1|R16_FLOAT|256||![](../src/logo.png class="lazyload" data-src="CurveTexture_5.jpg" width="20%") CurveTexture_6|2D|T|128x1|1|R16_FLOAT|256||![](../src/logo.png class="lazyload" data-src="CurveTexture_6.jpg" width="20%") CurveTexture_7|2D|T|128x1|1|R16_FLOAT|256||![](../src/logo.png class="lazyload" data-src="CurveTexture_7.jpg" width="20%") DrywallPainted_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="DrywallPainted_Normal.jpg" width="20%") Drywall_Albedo|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Drywall_Albedo.jpg" width="20%") Drywall_AlbedoSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Drywall_AlbedoSmoothness.jpg" width="20%") Drywall_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="Drywall_Normal.jpg" width="20%") Elastic_MetallicOcculusionSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||![](../src/logo.png class="lazyload" data-src="Elastic_MetallicOcculusionSmoothness.jpg" width="20%") Elastic_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||![](../src/logo.png class="lazyload" data-src="Elastic_Normal.jpg" width="20%") Ground_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||![](../src/logo.png class="lazyload" data-src="Ground_Albedo.jpg" width="20%") Ground_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Ground_MetallicOcculusionSmoothness.jpg" width="20%") Ground_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="Ground_Normal.jpg" width="20%") Hammer_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||![](../src/logo.png class="lazyload" data-src="Hammer_Albedo.jpg" width="20%") Hammer_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Hammer_MetallicOcculusionSmoothness.jpg" width="20%") Hammer_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="Hammer_Normal.jpg" width="20%") InternalGradingLut|2D|CT|1024x32|1|R8G8B8A8_UNORM|131.1K||![](../src/logo.png class="lazyload" data-src="InternalGradingLut.jpg" width="20%") Jigsaw_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||![](../src/logo.png class="lazyload" data-src="Jigsaw_Albedo.jpg" width="20%") Jigsaw_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Jigsaw_MetallicOcculusionSmoothness.jpg" width="20%") Jigsaw_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="Jigsaw_Normal.jpg" width="20%") Metal_Albedo|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||![](../src/logo.png class="lazyload" data-src="Metal_Albedo.jpg" width="20%") Metal_MetallicSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||![](../src/logo.png class="lazyload" data-src="Metal_MetallicSmoothness.jpg" width="20%") Metal_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||![](../src/logo.png class="lazyload" data-src="Metal_Normal.jpg" width="20%") OBS_Albedo|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||![](../src/logo.png class="lazyload" data-src="OBS_Albedo.jpg" width="20%") OBS_MetallicOcculusionSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||![](../src/logo.png class="lazyload" data-src="OBS_MetallicOcculusionSmoothness.jpg" width="20%") OBS_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||![](../src/logo.png class="lazyload" data-src="OBS_Normal.jpg" width="20%") Paint1G_Albedo|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Paint1G_Albedo.jpg" width="20%") Paint1G_MetallicOcculusionRoughness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Paint1G_MetallicOcculusionRoughness.jpg" width="20%") Paint1G_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="Paint1G_Normal.jpg" width="20%") PaintAnimMask|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||![](../src/logo.png class="lazyload" data-src="PaintAnimMask.jpg" width="20%") PaintLabel|2D|T|256x64|9|ETC2_RGB8_SRGB|11.0K||![](../src/logo.png class="lazyload" data-src="PaintLabel.jpg" width="20%") Paintbrush_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||![](../src/logo.png class="lazyload" data-src="Paintbrush_Albedo.jpg" width="20%") Paintbrush_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Paintbrush_MetallicOcculusionSmoothness.jpg" width="20%") Paintbrush_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="Paintbrush_Normal.jpg" width="20%") PlasticRidges_Albedo|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||![](../src/logo.png class="lazyload" data-src="PlasticRidges_Albedo.jpg" width="20%") PlasticRidges_MetallicOcculusionSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||![](../src/logo.png class="lazyload" data-src="PlasticRidges_MetallicOcculusionSmoothness.jpg" width="20%") PlasticRidges_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||![](../src/logo.png class="lazyload" data-src="PlasticRidges_Normal.jpg" width="20%") PlasticRough_Albedo|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||![](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" width="20%") PlasticRough_MetallicOcculusionSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||![](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" width="20%") Plastic_AlbedoSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||![](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" width="20%") Plastic_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||![](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" width="20%") Plywood_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||![](../src/logo.png class="lazyload" data-src="Plywood_Albedo.jpg" width="20%") Plywood_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" width="20%") Plywood_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="Plywood_Normal.jpg" width="20%") SafetyHat_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||![](../src/logo.png class="lazyload" data-src="SafetyHat_Albedo.jpg" width="20%") SafetyHat_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||![](../src/logo.png class="lazyload" data-src="SafetyHat_MetallicOcculusionSmoothness.jpg" width="20%") SafetyHat_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||![](../src/logo.png class="lazyload" data-src="SafetyHat_Normal.jpg" width="20%") TempBuffer_1_2048x2048|2D|ZCT|2048x2048|1|D16|8.4M||![](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" width="20%") Texture_233|2D|T|512x512|10|ASTC_UNORM|158.4K||![](../src/logo.png class="lazyload" data-src="Texture_233.jpg" width="20%") Texture_234|Cube|T|32x32|6|ASTC_UNORM|5.0K||![](../src/logo.png class="lazyload" data-src="Texture_234.jpg" width="20%") Texture_235|Cube|T|32x32|6|ASTC_UNORM|5.0K||![](../src/logo.png class="lazyload" data-src="Texture_235.jpg" width="20%") Texture_240|Cube|T|64x64|7|ASTC_UNORM|16.6K||![](../src/logo.png class="lazyload" data-src="Texture_240.jpg" width="20%") UnityDefault2D|2D|T|16x16|1|R8G8B8A8_SRGB|1.0K||![](../src/logo.png class="lazyload" data-src="UnityDefault2D.jpg" width="20%") UnityWatermark_dev|2D|T|115x17|1|B4G4R4A4_UNORM|3.9K||![](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" width="20%") UnityWhite|2D|T|4x4|1|R8G8B8A8_SRGB|64||![](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" width="20%") # Pass1_z_2048X2048 ## [Clear](Clear.html) ### [D]0004 glInvalidateFramebuffer(ResourceId::357) Render_Camera / Set_RenderTarget

![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0004_z.jpg" border="2") -------- ## [Universal_Render_Pipeline_Lit](Universal_Render_Pipeline_Lit.html) ### [D]0007 glDrawElements(228) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0007](const_buffer--0007.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0007_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ### [D]0011 glDrawElements(672) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0011](const_buffer--0011.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0011_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ### [D]0014 glDrawElements(132) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0014](const_buffer--0014.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0014_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ## [Universal_Render_Pipeline_Lit_1](Universal_Render_Pipeline_Lit_1.html) ### [D]0015 glDrawElements(528) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html) PS: [Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html) CB: [const_buffer--0015](const_buffer--0015.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0015_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ### [D]0024 glDrawElements(4896) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html) PS: [Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html) CB: [const_buffer--0024](const_buffer--0024.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0024_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ### [D]0032 glDrawElements(120) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html) PS: [Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html) CB: [const_buffer--0032](const_buffer--0032.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0032_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ## [Paint1G_WAnim_Shader](Paint1G_WAnim_Shader.html) ### [D]0033 glDrawElements(1152) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Paint1G_WAnim_Shader_Shader_178](Paint1G_WAnim_Shader_Shader_178.html) PS: [Paint1G_WAnim_Shader_Shader_179](Paint1G_WAnim_Shader_Shader_179.html) CB: [const_buffer--0033](const_buffer--0033.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0033_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ## [Universal_Render_Pipeline_Lit_1](Universal_Render_Pipeline_Lit_1.html) ### [D]0034 glDrawElements(36) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0034](const_buffer--0034.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0034_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ### [D]0035 glDrawElements(1998) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0035](const_buffer--0035.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0035_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ## [Universal_Render_Pipeline_Lit_1_1](Universal_Render_Pipeline_Lit_1_1.html) ### [D]0036 glDrawElements(528) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html) PS: [Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html) CB: [const_buffer--0036](const_buffer--0036.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0036_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") ## [Paint1G_WAnim_Shader_1](Paint1G_WAnim_Shader_1.html) ### [D]0037 glDrawElements(2160) Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: VS: [Paint1G_WAnim_Shader_Shader_178](Paint1G_WAnim_Shader_Shader_178.html) PS: [Paint1G_WAnim_Shader_Shader_179](Paint1G_WAnim_Shader_Shader_179.html) CB: [const_buffer--0037](const_buffer--0037.html) ![z: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048--0037_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2") # Pass2_c_1024X32 ## [Clear_1](Clear_1.html) ### [D]0039 glInvalidateFramebuffer(ResourceId::386) Render_Camera / Color_Grading_LUT

![c0: InternalGradingLut `(1024X32 R8G8B8A8_UNORM)`](../src/logo.png class="lazyload" data-src="InternalGradingLut--0039_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_LutBuilderLdr](Hidden_Universal_Render_Pipeline_LutBuilderLdr.html) ### [D]0040 glDrawElements(6) Render_Camera / Color_Grading_LUT Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_388](Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_388.html) PS: [Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_389](Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_389.html) CB: [const_buffer--0040](const_buffer--0040.html) ![c0: InternalGradingLut `(1024X32 R8G8B8A8_UNORM)`](../src/logo.png class="lazyload" data-src="InternalGradingLut--0040_c0.jpg" border="2") -------- ![t0: CurveTexture `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture.jpg" border="2")![t1: CurveTexture_1 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_1.jpg" border="2")![t2: CurveTexture_2 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_2.jpg" border="2")![t3: CurveTexture_3 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_3.jpg" border="2")![t4: CurveTexture_4 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_4.jpg" border="2")![t5: CurveTexture_5 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_5.jpg" border="2")![t6: CurveTexture_7 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_7.jpg" border="2")![t7: CurveTexture_6 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_6.jpg" border="2") # Pass3_zc_2305X1080 ## [Clear_2](Clear_2.html) ### [D]0041 glInvalidateFramebuffer(ResourceId::391) Render_Camera / Set_RenderTarget

![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0041_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0041_z.jpg" border="2") -------- ### [D]0042 glClear(Color = <0.030713, 0.074214, 0.191202, 0.000000>, Depth = <1.000000>, Stencil = <0x00>) Render_Camera / Set_RenderTarget

![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0042_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0042_z.jpg" border="2") -------- ## [Paint1G_WAnim_Shader_1](Paint1G_WAnim_Shader_1.html) ### [D]0043 glDrawElements(1152) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Paint1G_WAnim_Shader_1_Shader_392](Paint1G_WAnim_Shader_1_Shader_392.html) PS: [Paint1G_WAnim_Shader_1_Shader_393](Paint1G_WAnim_Shader_1_Shader_393.html) CB: [const_buffer--0043](const_buffer--0043.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0043_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0043_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: CurveTexture_1 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_1.jpg" border="2")![t2: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t3: PaintLabel `(256X64 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PaintLabel.jpg" border="2")![t4: Paint1G_Albedo `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint1G_Albedo.jpg" border="2")![t5: PaintAnimMask `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PaintAnimMask.jpg" border="2")![t6: Paint1G_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Paint1G_Normal.jpg" border="2")![t7: Paint1G_MetallicOcculusionRoughness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint1G_MetallicOcculusionRoughness.jpg" border="2") ### [D]0044 glDrawElements(2160) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Paint1G_WAnim_Shader_1_Shader_392](Paint1G_WAnim_Shader_1_Shader_392.html) PS: [Paint1G_WAnim_Shader_1_Shader_393](Paint1G_WAnim_Shader_1_Shader_393.html) CB: [const_buffer--0044](const_buffer--0044.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0044_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0044_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: CurveTexture_1 `(128X1 R16_FLOAT)`](../src/logo.png class="lazyload" data-src="CurveTexture_1.jpg" border="2")![t2: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t3: PaintLabel `(256X64 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PaintLabel.jpg" border="2")![t4: Paint1G_Albedo `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint1G_Albedo.jpg" border="2")![t5: PaintAnimMask `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PaintAnimMask.jpg" border="2")![t6: Paint1G_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Paint1G_Normal.jpg" border="2")![t7: Paint1G_MetallicOcculusionRoughness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint1G_MetallicOcculusionRoughness.jpg" border="2") ## [Universal_Render_Pipeline_Lit_2](Universal_Render_Pipeline_Lit_2.html) ### [D]0045 glDrawElements(528) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_2_Shader_433](Universal_Render_Pipeline_Lit_2_Shader_433.html) PS: [Universal_Render_Pipeline_Lit_2_Shader_434](Universal_Render_Pipeline_Lit_2_Shader_434.html) CB: [const_buffer--0045](const_buffer--0045.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0045_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0045_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Metal_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Metal_Albedo.jpg" border="2")![t2: Metal_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Metal_Normal.jpg" border="2")![t3: Metal_MetallicSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Metal_MetallicSmoothness.jpg" border="2")![t4: Paint1G_Albedo `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint1G_Albedo.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: Paint1G_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Paint1G_Normal.jpg" border="2")![t7: Paint1G_MetallicOcculusionRoughness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint1G_MetallicOcculusionRoughness.jpg" border="2") ## [Universal_Render_Pipeline_Lit_3](Universal_Render_Pipeline_Lit_3.html) ### [D]0046 glDrawElements(192) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_3_Shader_438](Universal_Render_Pipeline_Lit_3_Shader_438.html) PS: [Universal_Render_Pipeline_Lit_3_Shader_439](Universal_Render_Pipeline_Lit_3_Shader_439.html) CB: [const_buffer--0046](const_buffer--0046.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0046_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0046_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Metal_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Metal_Albedo.jpg" border="2")![t3: Metal_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Metal_Normal.jpg" border="2")![t4: Metal_MetallicSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Metal_MetallicSmoothness.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: Paint1G_MetallicOcculusionRoughness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint1G_MetallicOcculusionRoughness.jpg" border="2") ### [D]0047 glDrawElements(192) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_3_Shader_438](Universal_Render_Pipeline_Lit_3_Shader_438.html) PS: [Universal_Render_Pipeline_Lit_3_Shader_439](Universal_Render_Pipeline_Lit_3_Shader_439.html) CB: [const_buffer--0047](const_buffer--0047.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0047_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0047_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Metal_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Metal_Albedo.jpg" border="2")![t3: Metal_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Metal_Normal.jpg" border="2")![t4: Metal_MetallicSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Metal_MetallicSmoothness.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: Paint1G_MetallicOcculusionRoughness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint1G_MetallicOcculusionRoughness.jpg" border="2") ## [Universal_Render_Pipeline_Lit_4](Universal_Render_Pipeline_Lit_4.html) ### [D]0048 glDrawElements(420) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0048](const_buffer--0048.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0048_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0048_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Ground_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Ground_Albedo.jpg" border="2")![t3: Ground_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Ground_Normal.jpg" border="2")![t4: Ground_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Ground_MetallicOcculusionSmoothness.jpg" border="2")![t5: Ground_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Ground_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0050 glDrawElements(312) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0050](const_buffer--0050.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0050_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0050_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: PlasticRidges_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRidges_Albedo.jpg" border="2")![t3: PlasticRidges_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="PlasticRidges_Normal.jpg" border="2")![t4: PlasticRidges_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRidges_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRidges_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRidges_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0051 glDrawElements(2820) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0051](const_buffer--0051.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0051_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0051_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: PlasticRough_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_5](Universal_Render_Pipeline_Lit_5.html) ### [D]0052 glDrawElements(4896) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0052](const_buffer--0052.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0052_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0052_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: PlasticRough_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t4: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0053 glDrawElements(2505) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0053](const_buffer--0053.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0053_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0053_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: PlasticRough_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t4: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_4_1](Universal_Render_Pipeline_Lit_4_1.html) ### [D]0054 glDrawElements(1608) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0054](const_buffer--0054.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0054_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0054_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: PlasticRough_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_5_1](Universal_Render_Pipeline_Lit_5_1.html) ### [D]0055 glDrawElements(444) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0055](const_buffer--0055.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0055_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0055_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: PlasticRough_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_Albedo.jpg" border="2")![t2: Elastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Elastic_Normal.jpg" border="2")![t3: Elastic_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Elastic_MetallicOcculusionSmoothness.jpg" border="2")![t4: Elastic_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Elastic_MetallicOcculusionSmoothness.jpg" border="2")![t5: PlasticRough_MetallicOcculusionSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="PlasticRough_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_4_2](Universal_Render_Pipeline_Lit_4_2.html) ### [D]0056 glDrawElements(132) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0056](const_buffer--0056.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0056_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0056_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Plywood_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_Albedo.jpg" border="2")![t3: Plywood_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plywood_Normal.jpg" border="2")![t4: Plywood_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" border="2")![t5: Plywood_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0058 glDrawElements(924) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0058](const_buffer--0058.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0058_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0058_z.jpg" border="2") -------- ![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Plywood_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_Albedo.jpg" border="2")![t3: Plywood_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plywood_Normal.jpg" border="2")![t4: Plywood_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" border="2")![t5: Plywood_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0059 glDrawElements(2640) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0059](const_buffer--0059.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0059_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0059_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Plywood_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_Albedo.jpg" border="2")![t3: Plywood_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plywood_Normal.jpg" border="2")![t4: Plywood_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" border="2")![t5: Plywood_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_6](Universal_Render_Pipeline_Lit_6.html) ### [D]0060 glDrawElements(18) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html) PS: [Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html) CB: [const_buffer--0060](const_buffer--0060.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0060_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0060_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Drywall_AlbedoSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Drywall_AlbedoSmoothness.jpg" border="2")![t3: DrywallPainted_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="DrywallPainted_Normal.jpg" border="2")![t4: Plywood_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0061 glDrawElements(114) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html) PS: [Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html) CB: [const_buffer--0061](const_buffer--0061.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0061_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0061_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Drywall_Albedo `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Drywall_Albedo.jpg" border="2")![t3: Drywall_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Drywall_Normal.jpg" border="2")![t4: Plywood_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plywood_MetallicOcculusionSmoothness.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_7](Universal_Render_Pipeline_Lit_7.html) ### [D]0062 glDrawElements(4284) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0062](const_buffer--0062.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0062_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0062_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: Drywall_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Drywall_Normal.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_6_1](Universal_Render_Pipeline_Lit_6_1.html) ### [D]0063 glDrawElements(672) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html) PS: [Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html) CB: [const_buffer--0063](const_buffer--0063.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0063_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0063_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_7_1](Universal_Render_Pipeline_Lit_7_1.html) ### [D]0064 glDrawElements(1620) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0064](const_buffer--0064.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0064_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0064_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0065 glDrawElements(8502) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0065](const_buffer--0065.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0065_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0065_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0066 glDrawElements(1296) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0066](const_buffer--0066.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0066_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0066_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_6_2](Universal_Render_Pipeline_Lit_6_2.html) ### [D]0067 glDrawElements(228) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html) PS: [Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html) CB: [const_buffer--0067](const_buffer--0067.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0067_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0067_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Texture_233 `(512X512 10 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_233.jpg" border="2")![t2: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_7_2](Universal_Render_Pipeline_Lit_7_2.html) ### [D]0068 glDrawElements(1860) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0068](const_buffer--0068.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0068_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0068_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_8](Universal_Render_Pipeline_Lit_8.html) ### [D]0069 glDrawElements(3450) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_8_Shader_463](Universal_Render_Pipeline_Lit_8_Shader_463.html) PS: [Universal_Render_Pipeline_Lit_8_Shader_464](Universal_Render_Pipeline_Lit_8_Shader_464.html) CB: [const_buffer--0069](const_buffer--0069.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0069_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0069_z.jpg" border="2") -------- ![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2")![t1: ConstructionLight_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="ConstructionLight_Albedo.jpg" border="2")![t2: ConstructionLight_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="ConstructionLight_MetallicOcculusionSmoothness.jpg" border="2")![t3: ConstructionLight_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="ConstructionLight_MetallicOcculusionSmoothness.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0070 glDrawElements(2292) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_8_Shader_463](Universal_Render_Pipeline_Lit_8_Shader_463.html) PS: [Universal_Render_Pipeline_Lit_8_Shader_464](Universal_Render_Pipeline_Lit_8_Shader_464.html) CB: [const_buffer--0070](const_buffer--0070.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0070_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0070_z.jpg" border="2") -------- ![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2")![t1: ConstructionLight_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="ConstructionLight_Albedo.jpg" border="2")![t2: ConstructionLight_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="ConstructionLight_MetallicOcculusionSmoothness.jpg" border="2")![t3: ConstructionLight_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="ConstructionLight_MetallicOcculusionSmoothness.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_9](Universal_Render_Pipeline_Lit_9.html) ### [D]0071 glDrawElements(36) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_9_Shader_450](Universal_Render_Pipeline_Lit_9_Shader_450.html) PS: [Universal_Render_Pipeline_Lit_9_Shader_451](Universal_Render_Pipeline_Lit_9_Shader_451.html) CB: [const_buffer--0071](const_buffer--0071.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0071_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0071_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Paint5G_AlbedoSmoothness `(1024X1024 11 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paint5G_AlbedoSmoothness.jpg" border="2")![t2: ConstructionLight_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="ConstructionLight_MetallicOcculusionSmoothness.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_10](Universal_Render_Pipeline_Lit_10.html) ### [D]0072 glDrawElements(120) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_10_Shader_443](Universal_Render_Pipeline_Lit_10_Shader_443.html) PS: [Universal_Render_Pipeline_Lit_10_Shader_444](Universal_Render_Pipeline_Lit_10_Shader_444.html) CB: [const_buffer--0072](const_buffer--0072.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0072_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0072_z.jpg" border="2") -------- ![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_2_1](Universal_Render_Pipeline_Lit_2_1.html) ### [D]0073 glDrawElements(528) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_2_Shader_433](Universal_Render_Pipeline_Lit_2_Shader_433.html) PS: [Universal_Render_Pipeline_Lit_2_Shader_434](Universal_Render_Pipeline_Lit_2_Shader_434.html) CB: [const_buffer--0073](const_buffer--0073.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0073_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0073_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Metal_Albedo `(256X256 9 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Metal_Albedo.jpg" border="2")![t2: Metal_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Metal_Normal.jpg" border="2")![t3: Metal_MetallicSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Metal_MetallicSmoothness.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_5_2](Universal_Render_Pipeline_Lit_5_2.html) ### [D]0074 glDrawElements(1584) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0074](const_buffer--0074.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0074_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0074_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Hammer_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Hammer_Albedo.jpg" border="2")![t2: Hammer_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Hammer_Normal.jpg" border="2")![t3: Hammer_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Hammer_MetallicOcculusionSmoothness.jpg" border="2")![t4: Hammer_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Hammer_MetallicOcculusionSmoothness.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0076 glDrawElements(10338) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0076](const_buffer--0076.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0076_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0076_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Jigsaw_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Jigsaw_Albedo.jpg" border="2")![t2: Jigsaw_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Jigsaw_Normal.jpg" border="2")![t3: Jigsaw_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Jigsaw_MetallicOcculusionSmoothness.jpg" border="2")![t4: Jigsaw_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Jigsaw_MetallicOcculusionSmoothness.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0077 glDrawElements(1911) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0077](const_buffer--0077.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0077_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0077_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Paintbrush_Albedo `(512X512 10 mips ETC2_RGB8_SRGB)`](../src/logo.png class="lazyload" data-src="Paintbrush_Albedo.jpg" border="2")![t2: Paintbrush_Normal `(512X512 10 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Paintbrush_Normal.jpg" border="2")![t3: Paintbrush_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paintbrush_MetallicOcculusionSmoothness.jpg" border="2")![t4: Paintbrush_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paintbrush_MetallicOcculusionSmoothness.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_7_3](Universal_Render_Pipeline_Lit_7_3.html) ### [D]0078 glDrawElements(1998) Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw Blends: Disabled; Depth State: RW ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0078](const_buffer--0078.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0078_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0078_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: Paintbrush_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paintbrush_MetallicOcculusionSmoothness.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Skybox_Procedural](Skybox_Procedural.html) ### [D]0079 glDrawArrays(5040) Render_Camera / Camera.RenderSkybox Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Skybox_Procedural_Shader_470](Skybox_Procedural_Shader_470.html) PS: [Skybox_Procedural_Shader_471](Skybox_Procedural_Shader_471.html) CB: [const_buffer--0079](const_buffer--0079.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0079_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0079_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: Plastic_AlbedoSmoothness `(256X256 9 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Plastic_AlbedoSmoothness.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: Paintbrush_MetallicOcculusionSmoothness `(512X512 10 mips ETC2_EAC_RGBA8_SRGB)`](../src/logo.png class="lazyload" data-src="Paintbrush_MetallicOcculusionSmoothness.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Universal_Render_Pipeline_Lit_11](Universal_Render_Pipeline_Lit_11.html) ### [D]0080 glDrawElements(726) Render_Camera / Render_Transparents / RenderLoopNewBatcher.Draw Blends: Enabled; Depth State: R ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_11_Shader_473](Universal_Render_Pipeline_Lit_11_Shader_473.html) PS: [Universal_Render_Pipeline_Lit_11_Shader_474](Universal_Render_Pipeline_Lit_11_Shader_474.html) CB: [const_buffer--0080](const_buffer--0080.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0080_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0080_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ### [D]0081 glDrawElements(144) Render_Camera / Render_Transparents / RenderLoopNewBatcher.Draw Blends: Enabled; Depth State: R ; Write Mask: RGBA VS: [Universal_Render_Pipeline_Lit_11_Shader_473](Universal_Render_Pipeline_Lit_11_Shader_473.html) PS: [Universal_Render_Pipeline_Lit_11_Shader_474](Universal_Render_Pipeline_Lit_11_Shader_474.html) CB: [const_buffer--0081](const_buffer--0081.html) ![c0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture--0081_c0.jpg" border="2")![z: TempBuffer_2_2305x1080 `(2305X1080 D24S8)`](../src/logo.png class="lazyload" data-src="TempBuffer_2_2305x1080--0081_z.jpg" border="2") -------- ![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass4_c_1152X540 ## [Clear_3](Clear_3.html) ### [D]0083 glInvalidateFramebuffer(ResourceId::483) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown0--0083_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom](Hidden_Universal_Render_Pipeline_Bloom.html) ### [D]0084 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_Shader_485](Hidden_Universal_Render_Pipeline_Bloom_Shader_485.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_Shader_486](Hidden_Universal_Render_Pipeline_Bloom_Shader_486.html) CB: [const_buffer--0084](const_buffer--0084.html) ![c0: BloomMipDown0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown0--0084_c0.jpg" border="2") -------- ![t0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass5_c_576X270 ## [Clear_4](Clear_4.html) ### [D]0085 glInvalidateFramebuffer(ResourceId::490) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp1--0085_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_1](Hidden_Universal_Render_Pipeline_Bloom_1.html) ### [D]0086 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0086](const_buffer--0086.html) ![c0: BloomMipUp1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp1--0086_c0.jpg" border="2") -------- ![t0: BloomMipDown0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown0.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass6_c_576X270 ## [Clear_5](Clear_5.html) ### [D]0087 glInvalidateFramebuffer(ResourceId::496) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown1--0087_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_2](Hidden_Universal_Render_Pipeline_Bloom_2.html) ### [D]0088 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0088](const_buffer--0088.html) ![c0: BloomMipDown1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown1--0088_c0.jpg" border="2") -------- ![t0: BloomMipUp1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp1.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass7_c_288X135 ## [Clear_6](Clear_6.html) ### [D]0089 glInvalidateFramebuffer(ResourceId::504) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp2--0089_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_1_1](Hidden_Universal_Render_Pipeline_Bloom_1_1.html) ### [D]0090 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0090](const_buffer--0090.html) ![c0: BloomMipUp2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp2--0090_c0.jpg" border="2") -------- ![t0: BloomMipDown1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown1.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass8_c_288X135 ## [Clear_7](Clear_7.html) ### [D]0091 glInvalidateFramebuffer(ResourceId::507) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown2--0091_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_2_1](Hidden_Universal_Render_Pipeline_Bloom_2_1.html) ### [D]0092 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0092](const_buffer--0092.html) ![c0: BloomMipDown2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown2--0092_c0.jpg" border="2") -------- ![t0: BloomMipUp2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp2.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass9_c_144X67 ## [Clear_8](Clear_8.html) ### [D]0093 glInvalidateFramebuffer(ResourceId::512) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp3--0093_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_1_2](Hidden_Universal_Render_Pipeline_Bloom_1_2.html) ### [D]0094 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0094](const_buffer--0094.html) ![c0: BloomMipUp3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp3--0094_c0.jpg" border="2") -------- ![t0: BloomMipDown2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown2.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass10_c_144X67 ## [Clear_9](Clear_9.html) ### [D]0095 glInvalidateFramebuffer(ResourceId::515) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown3--0095_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_2_2](Hidden_Universal_Render_Pipeline_Bloom_2_2.html) ### [D]0096 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0096](const_buffer--0096.html) ![c0: BloomMipDown3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown3--0096_c0.jpg" border="2") -------- ![t0: BloomMipUp3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp3.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass11_c_72X33 ## [Clear_10](Clear_10.html) ### [D]0097 glInvalidateFramebuffer(ResourceId::520) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp4--0097_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_1_3](Hidden_Universal_Render_Pipeline_Bloom_1_3.html) ### [D]0098 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0098](const_buffer--0098.html) ![c0: BloomMipUp4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp4--0098_c0.jpg" border="2") -------- ![t0: BloomMipDown3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown3.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass12_c_72X33 ## [Clear_11](Clear_11.html) ### [D]0099 glInvalidateFramebuffer(ResourceId::523) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown4--0099_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_2_3](Hidden_Universal_Render_Pipeline_Bloom_2_3.html) ### [D]0100 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0100](const_buffer--0100.html) ![c0: BloomMipDown4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown4--0100_c0.jpg" border="2") -------- ![t0: BloomMipUp4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp4.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass13_c_36X16 ## [Clear_12](Clear_12.html) ### [D]0101 glInvalidateFramebuffer(ResourceId::528) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp5--0101_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_1_4](Hidden_Universal_Render_Pipeline_Bloom_1_4.html) ### [D]0102 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0102](const_buffer--0102.html) ![c0: BloomMipUp5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp5--0102_c0.jpg" border="2") -------- ![t0: BloomMipDown4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown4.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass14_c_36X16 ## [Clear_13](Clear_13.html) ### [D]0103 glInvalidateFramebuffer(ResourceId::531) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown5--0103_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_2_4](Hidden_Universal_Render_Pipeline_Bloom_2_4.html) ### [D]0104 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0104](const_buffer--0104.html) ![c0: BloomMipDown5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown5--0104_c0.jpg" border="2") -------- ![t0: BloomMipUp5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp5.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass15_c_18X8 ## [Clear_14](Clear_14.html) ### [D]0105 glInvalidateFramebuffer(ResourceId::536) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp6--0105_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_1_5](Hidden_Universal_Render_Pipeline_Bloom_1_5.html) ### [D]0106 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0106](const_buffer--0106.html) ![c0: BloomMipUp6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp6--0106_c0.jpg" border="2") -------- ![t0: BloomMipDown5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown5.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass16_c_18X8 ## [Clear_15](Clear_15.html) ### [D]0107 glInvalidateFramebuffer(ResourceId::539) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown6--0107_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_2_5](Hidden_Universal_Render_Pipeline_Bloom_2_5.html) ### [D]0108 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0108](const_buffer--0108.html) ![c0: BloomMipDown6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown6--0108_c0.jpg" border="2") -------- ![t0: BloomMipUp6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp6.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass17_c_9X4 ## [Clear_16](Clear_16.html) ### [D]0109 glInvalidateFramebuffer(ResourceId::544) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp7--0109_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_1_6](Hidden_Universal_Render_Pipeline_Bloom_1_6.html) ### [D]0110 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0110](const_buffer--0110.html) ![c0: BloomMipUp7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp7--0110_c0.jpg" border="2") -------- ![t0: BloomMipDown6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown6.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass18_c_9X4 ## [Clear_17](Clear_17.html) ### [D]0111 glInvalidateFramebuffer(ResourceId::547) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown7--0111_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_2_6](Hidden_Universal_Render_Pipeline_Bloom_2_6.html) ### [D]0112 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0112](const_buffer--0112.html) ![c0: BloomMipDown7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown7--0112_c0.jpg" border="2") -------- ![t0: BloomMipUp7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp7.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass19_c_4X2 ## [Clear_18](Clear_18.html) ### [D]0113 glInvalidateFramebuffer(ResourceId::552) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp8 `(4X2 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp8--0113_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_1_7](Hidden_Universal_Render_Pipeline_Bloom_1_7.html) ### [D]0114 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0114](const_buffer--0114.html) ![c0: BloomMipUp8 `(4X2 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp8--0114_c0.jpg" border="2") -------- ![t0: BloomMipDown7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown7.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass20_c_4X2 ## [Clear_19](Clear_19.html) ### [D]0115 glInvalidateFramebuffer(ResourceId::555) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipDown8 `(4X2 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown8--0115_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_2_7](Hidden_Universal_Render_Pipeline_Bloom_2_7.html) ### [D]0116 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0116](const_buffer--0116.html) ![c0: BloomMipDown8 `(4X2 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown8--0116_c0.jpg" border="2") -------- ![t0: BloomMipUp8 `(4X2 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp8.jpg" border="2")![t1: UnityWhite `(4X4 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityWhite.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") # Pass21_c_9X4 ## [Clear_20](Clear_20.html) ### [D]0117 glInvalidateFramebuffer(ResourceId::558) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp7--0117_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_3](Hidden_Universal_Render_Pipeline_Bloom_3.html) ### [D]0118 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0118](const_buffer--0118.html) ![c0: BloomMipUp7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp7--0118_c0.jpg" border="2") -------- ![t0: BloomMipDown7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown7.jpg" border="2")![t1: BloomMipDown8 `(4X2 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown8.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_21](Clear_21.html) ### [D]0119 glInvalidateFramebuffer(ResourceId::558) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp7--0119_c0.jpg" border="2") -------- # Pass22_c_18X8 ## [Clear_22](Clear_22.html) ### [D]0120 glInvalidateFramebuffer(ResourceId::564) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp6--0120_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_3_1](Hidden_Universal_Render_Pipeline_Bloom_3_1.html) ### [D]0121 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0121](const_buffer--0121.html) ![c0: BloomMipUp6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp6--0121_c0.jpg" border="2") -------- ![t0: BloomMipDown6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown6.jpg" border="2")![t1: BloomMipUp7 `(9X4 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp7.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_23](Clear_23.html) ### [D]0122 glInvalidateFramebuffer(ResourceId::564) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp6--0122_c0.jpg" border="2") -------- # Pass23_c_36X16 ## [Clear_24](Clear_24.html) ### [D]0123 glInvalidateFramebuffer(ResourceId::567) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp5--0123_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_3_2](Hidden_Universal_Render_Pipeline_Bloom_3_2.html) ### [D]0124 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0124](const_buffer--0124.html) ![c0: BloomMipUp5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp5--0124_c0.jpg" border="2") -------- ![t0: BloomMipDown5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown5.jpg" border="2")![t1: BloomMipUp6 `(18X8 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp6.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_25](Clear_25.html) ### [D]0125 glInvalidateFramebuffer(ResourceId::567) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp5--0125_c0.jpg" border="2") -------- # Pass24_c_72X33 ## [Clear_26](Clear_26.html) ### [D]0126 glInvalidateFramebuffer(ResourceId::570) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp4--0126_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_3_3](Hidden_Universal_Render_Pipeline_Bloom_3_3.html) ### [D]0127 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0127](const_buffer--0127.html) ![c0: BloomMipUp4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp4--0127_c0.jpg" border="2") -------- ![t0: BloomMipDown4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown4.jpg" border="2")![t1: BloomMipUp5 `(36X16 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp5.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_27](Clear_27.html) ### [D]0128 glInvalidateFramebuffer(ResourceId::570) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp4--0128_c0.jpg" border="2") -------- # Pass25_c_144X67 ## [Clear_28](Clear_28.html) ### [D]0129 glInvalidateFramebuffer(ResourceId::573) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp3--0129_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_3_4](Hidden_Universal_Render_Pipeline_Bloom_3_4.html) ### [D]0130 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0130](const_buffer--0130.html) ![c0: BloomMipUp3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp3--0130_c0.jpg" border="2") -------- ![t0: BloomMipDown3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown3.jpg" border="2")![t1: BloomMipUp4 `(72X33 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp4.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_29](Clear_29.html) ### [D]0131 glInvalidateFramebuffer(ResourceId::573) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp3--0131_c0.jpg" border="2") -------- # Pass26_c_288X135 ## [Clear_30](Clear_30.html) ### [D]0132 glInvalidateFramebuffer(ResourceId::576) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp2--0132_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_3_5](Hidden_Universal_Render_Pipeline_Bloom_3_5.html) ### [D]0133 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0133](const_buffer--0133.html) ![c0: BloomMipUp2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp2--0133_c0.jpg" border="2") -------- ![t0: BloomMipDown2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown2.jpg" border="2")![t1: BloomMipUp3 `(144X67 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp3.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_31](Clear_31.html) ### [D]0134 glInvalidateFramebuffer(ResourceId::576) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp2--0134_c0.jpg" border="2") -------- # Pass27_c_576X270 ## [Clear_32](Clear_32.html) ### [D]0135 glInvalidateFramebuffer(ResourceId::579) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp1--0135_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_3_6](Hidden_Universal_Render_Pipeline_Bloom_3_6.html) ### [D]0136 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0136](const_buffer--0136.html) ![c0: BloomMipUp1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp1--0136_c0.jpg" border="2") -------- ![t0: BloomMipDown1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown1.jpg" border="2")![t1: BloomMipUp2 `(288X135 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp2.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_33](Clear_33.html) ### [D]0137 glInvalidateFramebuffer(ResourceId::579) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp1--0137_c0.jpg" border="2") -------- # Pass28_c_1152X540 ## [Clear_34](Clear_34.html) ### [D]0138 glInvalidateFramebuffer(ResourceId::582) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

![c0: BloomMipUp0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp0--0138_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_Bloom_3_7](Hidden_Universal_Render_Pipeline_Bloom_3_7.html) ### [D]0139 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0139](const_buffer--0139.html) ![c0: BloomMipUp0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp0--0139_c0.jpg" border="2") -------- ![t0: BloomMipDown0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipDown0.jpg" border="2")![t1: BloomMipUp1 `(576X270 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp1.jpg" border="2")![t2: Plastic_Normal `(256X256 9 mips ETC2_RGB8_UNORM)`](../src/logo.png class="lazyload" data-src="Plastic_Normal.jpg" border="2")![t3: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_35](Clear_35.html) ### [D]0140 glInvalidateFramebuffer(ResourceId::582) Render_Camera / Render_PostProcessing_Effects / UberPostProcess

![c0: BloomMipUp0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp0--0140_c0.jpg" border="2") -------- # Pass29_c_2305X1080 ## [Clear_36](Clear_36.html) ### [D]0141 glInvalidateFramebuffer(ResourceId::585) Render_Camera / Render_PostProcessing_Effects / UberPostProcess

![c0: AfterPostProcessTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="AfterPostProcessTexture--0141_c0.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_UberPost](Hidden_Universal_Render_Pipeline_UberPost.html) ### [D]0142 glDrawElements(6) Render_Camera / Render_PostProcessing_Effects / UberPostProcess Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_UberPost_Shader_586](Hidden_Universal_Render_Pipeline_UberPost_Shader_586.html) PS: [Hidden_Universal_Render_Pipeline_UberPost_Shader_587](Hidden_Universal_Render_Pipeline_UberPost_Shader_587.html) CB: [const_buffer--0142](const_buffer--0142.html) ![c0: AfterPostProcessTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="AfterPostProcessTexture--0142_c0.jpg" border="2") -------- ![t0: CameraColorTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="CameraColorTexture.jpg" border="2")![t1: BloomMipUp0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp0.jpg" border="2")![t2: InternalGradingLut `(1024X32 R8G8B8A8_UNORM)`](../src/logo.png class="lazyload" data-src="InternalGradingLut.jpg" border="2")![t3: UnityDefault2D `(16X16 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityDefault2D.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Clear_37](Clear_37.html) ### [D]0143 glInvalidateFramebuffer(ResourceId::585) Render_Camera / Render_Final_PostProcessing_Pass

![c0: AfterPostProcessTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="AfterPostProcessTexture--0143_c0.jpg" border="2") -------- # Pass30_zc_2305X1080 ## [Clear_38](Clear_38.html) ### [D]0144 glInvalidateFramebuffer(ResourceId::6) Render_Camera / Render_Final_PostProcessing_Pass

![c0: Backbuffer_Color `(2305X1080 R8G8B8A8_UNORM)`](../src/logo.png class="lazyload" data-src="Backbuffer_Color--0144_c0.jpg" border="2")![z: Backbuffer_Depth_stencil `(2305X1080 D32S8)`](../src/logo.png class="lazyload" data-src="Backbuffer_Depth_stencil--0144_z.jpg" border="2") -------- ## [Hidden_Universal_Render_Pipeline_FinalPost](Hidden_Universal_Render_Pipeline_FinalPost.html) ### [D]0145 glDrawElements(6) Render_Camera / Render_Final_PostProcessing_Pass Blends: Disabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Universal_Render_Pipeline_FinalPost_Shader_589](Hidden_Universal_Render_Pipeline_FinalPost_Shader_589.html) PS: [Hidden_Universal_Render_Pipeline_FinalPost_Shader_590](Hidden_Universal_Render_Pipeline_FinalPost_Shader_590.html) CB: [const_buffer--0145](const_buffer--0145.html) ![c0: Backbuffer_Color `(2305X1080 R8G8B8A8_UNORM)`](../src/logo.png class="lazyload" data-src="Backbuffer_Color--0145_c0.jpg" border="2")![z: Backbuffer_Depth_stencil `(2305X1080 D32S8)`](../src/logo.png class="lazyload" data-src="Backbuffer_Depth_stencil--0145_z.jpg" border="2") -------- ![t0: AfterPostProcessTexture `(2305X1080 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="AfterPostProcessTexture.jpg" border="2")![t1: BloomMipUp0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp0.jpg" border="2")![t2: InternalGradingLut `(1024X32 R8G8B8A8_UNORM)`](../src/logo.png class="lazyload" data-src="InternalGradingLut.jpg" border="2")![t3: UnityDefault2D `(16X16 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityDefault2D.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## [Hidden_Internal_GUITexture](Hidden_Internal_GUITexture.html) ### [D]0146 glDrawElements(6) GUITexture.Draw Blends: Enabled; Depth State: R ; Write Mask: RGBA VS: [Hidden_Internal_GUITexture_Shader_93](Hidden_Internal_GUITexture_Shader_93.html) PS: [Hidden_Internal_GUITexture_Shader_94](Hidden_Internal_GUITexture_Shader_94.html) CB: [const_buffer--0146](const_buffer--0146.html) ![c0: Backbuffer_Color `(2305X1080 R8G8B8A8_UNORM)`](../src/logo.png class="lazyload" data-src="Backbuffer_Color--0146_c0.jpg" border="2")![z: Backbuffer_Depth_stencil `(2305X1080 D32S8)`](../src/logo.png class="lazyload" data-src="Backbuffer_Depth_stencil--0146_z.jpg" border="2") -------- ![t0: UnityWatermark_dev `(115X17 B4G4R4A4_UNORM)`](../src/logo.png class="lazyload" data-src="UnityWatermark_dev.jpg" border="2")![t1: BloomMipUp0 `(1152X540 R11G11B10_FLOAT)`](../src/logo.png class="lazyload" data-src="BloomMipUp0.jpg" border="2")![t2: InternalGradingLut `(1024X32 R8G8B8A8_UNORM)`](../src/logo.png class="lazyload" data-src="InternalGradingLut.jpg" border="2")![t3: UnityDefault2D `(16X16 R8G8B8A8_SRGB)`](../src/logo.png class="lazyload" data-src="UnityDefault2D.jpg" border="2")![t4: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t5: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t6: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2")![t7: TempBuffer_1_2048x2048 `(2048X2048 D16)`](../src/logo.png class="lazyload" data-src="TempBuffer_1_2048x2048.jpg" border="2") ## Usage * Press `p` / `shift+p` to jump between Passes * Press `s` / `shift+s` to jump between States * Press `d` / `shift+d` to jump between Draws -------- ## Summary * RDC: D:/svn_pool/render-doctor/urp-test-gles.rdc * API: OpenGL * GPU: Qualcomm