**render-doctor D:/svn_pool/render-doctor/urp-test-gles.rdc**
# Frame Overview
pass|state|draw|vertex|(ms)|marker|depth|color|blend|inst|z|c
----|-----|---:|-----:|---:|------|-----|-----|-----|---:|-|-
sum: 30|sum: 57
unique: 23|[139](api_short.txt)|146.2K|26.37|||||0||
[Pass1_z_2048X2048](#pass1_z_2048x2048)|[Clear](#pass1_z_2048x2048/clear)
[Universal_Render_Pipeline_Lit](#pass1_z_2048x2048/universal_render_pipeline_lit)
[Universal_Render_Pipeline_Lit_1](#pass1_z_2048x2048/universal_render_pipeline_lit_1)
[Paint1G_WAnim_Shader](#pass1_z_2048x2048/paint1g_wanim_shader)
[Universal_Render_Pipeline_Lit](#pass1_z_2048x2048/universal_render_pipeline_lit_1)
[Universal_Render_Pipeline_Lit_1](#pass1_z_2048x2048/universal_render_pipeline_lit_1_1)
[Paint1G_WAnim_Shader](#pass1_z_2048x2048/paint1g_wanim_shader_1)
~6
|[1](Clear.html)
[8](Universal_Render_Pipeline_Lit.html)
[18](Universal_Render_Pipeline_Lit_1.html)
[1](Paint1G_WAnim_Shader.html)
[2](Universal_Render_Pipeline_Lit_1.html)
[1](Universal_Render_Pipeline_Lit_1_1.html)
[1](Paint1G_WAnim_Shader_1.html)
~32
|0
18.6K
45.6K
1.2K
2.0K
528
2.2K
~70.1K
|0.00
0.04
0.08
0.00
0.00
0.00
0.00
~0.13
|Set_RenderTarget
Render_Main_Shadowmap
Render_Main_Shadowmap
Render_Main_Shadowmap
Render_Main_Shadowmap
Render_Main_Shadowmap
Render_Main_Shadowmap
|
RW
RW
RW
RW
RW
RW
|
|
|0
0
0
0
0
0
0
~0
||
[Pass2_c_1024X32](#pass2_c_1024x32)|[Clear](#pass2_c_1024x32/clear_1)
[Hidden_Universal_Render_Pipeline_LutBuilderLdr](#pass2_c_1024x32/hidden_universal_render_pipeline_lutbuilderldr)
|[1](Clear_1.html)
[1](Hidden_Universal_Render_Pipeline_LutBuilderLdr.html)
|0
6
|0.00
0.15
|Color_Grading_LUT
Color_Grading_LUT
|
R
|
RGBA
|
|0
0
||
[Pass3_zc_2305X1080](#pass3_zc_2305x1080)|[Clear](#pass3_zc_2305x1080/clear_2)
[Paint1G_WAnim_Shader_1](#pass3_zc_2305x1080/paint1g_wanim_shader_1)
[Universal_Render_Pipeline_Lit_2](#pass3_zc_2305x1080/universal_render_pipeline_lit_2)
[Universal_Render_Pipeline_Lit_3](#pass3_zc_2305x1080/universal_render_pipeline_lit_3)
[Universal_Render_Pipeline_Lit_4](#pass3_zc_2305x1080/universal_render_pipeline_lit_4)
[Universal_Render_Pipeline_Lit_5](#pass3_zc_2305x1080/universal_render_pipeline_lit_5)
[Universal_Render_Pipeline_Lit_4](#pass3_zc_2305x1080/universal_render_pipeline_lit_4_1)
[Universal_Render_Pipeline_Lit_5](#pass3_zc_2305x1080/universal_render_pipeline_lit_5_1)
[Universal_Render_Pipeline_Lit_4](#pass3_zc_2305x1080/universal_render_pipeline_lit_4_2)
[Universal_Render_Pipeline_Lit_6](#pass3_zc_2305x1080/universal_render_pipeline_lit_6)
[Universal_Render_Pipeline_Lit_7](#pass3_zc_2305x1080/universal_render_pipeline_lit_7)
[Universal_Render_Pipeline_Lit_6](#pass3_zc_2305x1080/universal_render_pipeline_lit_6_1)
[Universal_Render_Pipeline_Lit_7](#pass3_zc_2305x1080/universal_render_pipeline_lit_7_1)
[Universal_Render_Pipeline_Lit_6](#pass3_zc_2305x1080/universal_render_pipeline_lit_6_2)
[Universal_Render_Pipeline_Lit_7](#pass3_zc_2305x1080/universal_render_pipeline_lit_7_2)
[Universal_Render_Pipeline_Lit_8](#pass3_zc_2305x1080/universal_render_pipeline_lit_8)
[Universal_Render_Pipeline_Lit_9](#pass3_zc_2305x1080/universal_render_pipeline_lit_9)
[Universal_Render_Pipeline_Lit_10](#pass3_zc_2305x1080/universal_render_pipeline_lit_10)
[Universal_Render_Pipeline_Lit_2](#pass3_zc_2305x1080/universal_render_pipeline_lit_2_1)
[Universal_Render_Pipeline_Lit_5](#pass3_zc_2305x1080/universal_render_pipeline_lit_5_2)
[Universal_Render_Pipeline_Lit_7](#pass3_zc_2305x1080/universal_render_pipeline_lit_7_3)
[Skybox_Procedural](#pass3_zc_2305x1080/skybox_procedural)
[Universal_Render_Pipeline_Lit_11](#pass3_zc_2305x1080/universal_render_pipeline_lit_11)
~22
|[2](Clear_2.html)
[2](Paint1G_WAnim_Shader_1.html)
[1](Universal_Render_Pipeline_Lit_2.html)
[2](Universal_Render_Pipeline_Lit_3.html)
[4](Universal_Render_Pipeline_Lit_4.html)
[2](Universal_Render_Pipeline_Lit_5.html)
[1](Universal_Render_Pipeline_Lit_4_1.html)
[1](Universal_Render_Pipeline_Lit_5_1.html)
[4](Universal_Render_Pipeline_Lit_4_2.html)
[2](Universal_Render_Pipeline_Lit_6.html)
[1](Universal_Render_Pipeline_Lit_7.html)
[1](Universal_Render_Pipeline_Lit_6_1.html)
[3](Universal_Render_Pipeline_Lit_7_1.html)
[1](Universal_Render_Pipeline_Lit_6_2.html)
[1](Universal_Render_Pipeline_Lit_7_2.html)
[2](Universal_Render_Pipeline_Lit_8.html)
[1](Universal_Render_Pipeline_Lit_9.html)
[1](Universal_Render_Pipeline_Lit_10.html)
[1](Universal_Render_Pipeline_Lit_2_1.html)
[4](Universal_Render_Pipeline_Lit_5_2.html)
[1](Universal_Render_Pipeline_Lit_7_3.html)
[1](Skybox_Procedural.html)
[2](Universal_Render_Pipeline_Lit_11.html)
~41
|0
3.3K
528
384
3.8K
7.4K
1.6K
444
7.5K
132
4.3K
672
11.4K
228
1.9K
5.7K
36
120
528
18.0K
2.0K
5.0K
870
~76.0K
|0.00
0.08
0.07
0.28
7.54
0.25
0.58
0.02
1.37
2.29
0.04
0.02
0.19
0.03
0.01
0.10
0.02
0.01
0.01
0.47
0.06
0.46
0.02
~13.94
|Set_RenderTarget
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Render_Opaques
Camera.RenderSkybox
Render_Transparents
|
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
RW
R
R
|
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
RGBA
|
ON
|0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
~0
||
[Pass4_c_1152X540](#pass4_c_1152x540)|[Clear](#pass4_c_1152x540/clear_3)
[Hidden_Universal_Render_Pipeline_Bloom](#pass4_c_1152x540/hidden_universal_render_pipeline_bloom)
|[1](Clear_3.html)
[1](Hidden_Universal_Render_Pipeline_Bloom.html)
|0
6
|0.00
0.46
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass5_c_576X270](#pass5_c_576x270)|[Clear](#pass5_c_576x270/clear_4)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass5_c_576x270/hidden_universal_render_pipeline_bloom_1)
|[1](Clear_4.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1.html)
|0
6
|0.00
0.35
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass6_c_576X270](#pass6_c_576x270)|[Clear](#pass6_c_576x270/clear_5)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass6_c_576x270/hidden_universal_render_pipeline_bloom_2)
|[1](Clear_5.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2.html)
|0
6
|0.00
0.09
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass7_c_288X135](#pass7_c_288x135)|[Clear](#pass7_c_288x135/clear_6)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass7_c_288x135/hidden_universal_render_pipeline_bloom_1_1)
|[1](Clear_6.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_1.html)
|0
6
|0.00
0.08
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass8_c_288X135](#pass8_c_288x135)|[Clear](#pass8_c_288x135/clear_7)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass8_c_288x135/hidden_universal_render_pipeline_bloom_2_1)
|[1](Clear_7.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_1.html)
|0
6
|0.00
0.03
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass9_c_144X67](#pass9_c_144x67)|[Clear](#pass9_c_144x67/clear_8)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass9_c_144x67/hidden_universal_render_pipeline_bloom_1_2)
|[1](Clear_8.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_2.html)
|0
6
|0.00
0.03
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass10_c_144X67](#pass10_c_144x67)|[Clear](#pass10_c_144x67/clear_9)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass10_c_144x67/hidden_universal_render_pipeline_bloom_2_2)
|[1](Clear_9.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_2.html)
|0
6
|0.00
0.01
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass11_c_72X33](#pass11_c_72x33)|[Clear](#pass11_c_72x33/clear_10)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass11_c_72x33/hidden_universal_render_pipeline_bloom_1_3)
|[1](Clear_10.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_3.html)
|0
6
|0.00
0.01
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass12_c_72X33](#pass12_c_72x33)|[Clear](#pass12_c_72x33/clear_11)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass12_c_72x33/hidden_universal_render_pipeline_bloom_2_3)
|[1](Clear_11.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_3.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass13_c_36X16](#pass13_c_36x16)|[Clear](#pass13_c_36x16/clear_12)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass13_c_36x16/hidden_universal_render_pipeline_bloom_1_4)
|[1](Clear_12.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_4.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass14_c_36X16](#pass14_c_36x16)|[Clear](#pass14_c_36x16/clear_13)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass14_c_36x16/hidden_universal_render_pipeline_bloom_2_4)
|[1](Clear_13.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_4.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass15_c_18X8](#pass15_c_18x8)|[Clear](#pass15_c_18x8/clear_14)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass15_c_18x8/hidden_universal_render_pipeline_bloom_1_5)
|[1](Clear_14.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_5.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass16_c_18X8](#pass16_c_18x8)|[Clear](#pass16_c_18x8/clear_15)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass16_c_18x8/hidden_universal_render_pipeline_bloom_2_5)
|[1](Clear_15.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_5.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass17_c_9X4](#pass17_c_9x4)|[Clear](#pass17_c_9x4/clear_16)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass17_c_9x4/hidden_universal_render_pipeline_bloom_1_6)
|[1](Clear_16.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_6.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass18_c_9X4](#pass18_c_9x4)|[Clear](#pass18_c_9x4/clear_17)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass18_c_9x4/hidden_universal_render_pipeline_bloom_2_6)
|[1](Clear_17.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_6.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass19_c_4X2](#pass19_c_4x2)|[Clear](#pass19_c_4x2/clear_18)
[Hidden_Universal_Render_Pipeline_Bloom_1](#pass19_c_4x2/hidden_universal_render_pipeline_bloom_1_7)
|[1](Clear_18.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_1_7.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass20_c_4X2](#pass20_c_4x2)|[Clear](#pass20_c_4x2/clear_19)
[Hidden_Universal_Render_Pipeline_Bloom_2](#pass20_c_4x2/hidden_universal_render_pipeline_bloom_2_7)
|[1](Clear_19.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_2_7.html)
|0
6
|0.00
0.00
|Bloom
Bloom
|
R
|
RGBA
|
|0
0
||
[Pass21_c_9X4](#pass21_c_9x4)|[Clear](#pass21_c_9x4/clear_20)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass21_c_9x4/hidden_universal_render_pipeline_bloom_3)
[Clear](#pass21_c_9x4/clear_21)
|[1](Clear_20.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3.html)
[1](Clear_21.html)
|0
6
0
|0.00
0.00
0.00
|Bloom
Bloom
Bloom
|
R
|
RGBA
|
|0
0
0
||
[Pass22_c_18X8](#pass22_c_18x8)|[Clear](#pass22_c_18x8/clear_22)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass22_c_18x8/hidden_universal_render_pipeline_bloom_3_1)
[Clear](#pass22_c_18x8/clear_23)
|[1](Clear_22.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_1.html)
[1](Clear_23.html)
|0
6
0
|0.00
0.00
0.00
|Bloom
Bloom
Bloom
|
R
|
RGBA
|
|0
0
0
||
[Pass23_c_36X16](#pass23_c_36x16)|[Clear](#pass23_c_36x16/clear_24)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass23_c_36x16/hidden_universal_render_pipeline_bloom_3_2)
[Clear](#pass23_c_36x16/clear_25)
|[1](Clear_24.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_2.html)
[1](Clear_25.html)
|0
6
0
|0.00
0.00
0.00
|Bloom
Bloom
Bloom
|
R
|
RGBA
|
|0
0
0
||
[Pass24_c_72X33](#pass24_c_72x33)|[Clear](#pass24_c_72x33/clear_26)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass24_c_72x33/hidden_universal_render_pipeline_bloom_3_3)
[Clear](#pass24_c_72x33/clear_27)
|[1](Clear_26.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_3.html)
[1](Clear_27.html)
|0
6
0
|0.00
0.00
0.00
|Bloom
Bloom
Bloom
|
R
|
RGBA
|
|0
0
0
||
[Pass25_c_144X67](#pass25_c_144x67)|[Clear](#pass25_c_144x67/clear_28)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass25_c_144x67/hidden_universal_render_pipeline_bloom_3_4)
[Clear](#pass25_c_144x67/clear_29)
|[1](Clear_28.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_4.html)
[1](Clear_29.html)
|0
6
0
|0.00
0.01
0.00
|Bloom
Bloom
Bloom
|
R
|
RGBA
|
|0
0
0
||
[Pass26_c_288X135](#pass26_c_288x135)|[Clear](#pass26_c_288x135/clear_30)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass26_c_288x135/hidden_universal_render_pipeline_bloom_3_5)
[Clear](#pass26_c_288x135/clear_31)
|[1](Clear_30.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_5.html)
[1](Clear_31.html)
|0
6
0
|0.00
0.02
0.00
|Bloom
Bloom
Bloom
|
R
|
RGBA
|
|0
0
0
||
[Pass27_c_576X270](#pass27_c_576x270)|[Clear](#pass27_c_576x270/clear_32)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass27_c_576x270/hidden_universal_render_pipeline_bloom_3_6)
[Clear](#pass27_c_576x270/clear_33)
|[1](Clear_32.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_6.html)
[1](Clear_33.html)
|0
6
0
|0.00
0.08
0.00
|Bloom
Bloom
Bloom
|
R
|
RGBA
|
|0
0
0
||
[Pass28_c_1152X540](#pass28_c_1152x540)|[Clear](#pass28_c_1152x540/clear_34)
[Hidden_Universal_Render_Pipeline_Bloom_3](#pass28_c_1152x540/hidden_universal_render_pipeline_bloom_3_7)
[Clear](#pass28_c_1152x540/clear_35)
|[1](Clear_34.html)
[1](Hidden_Universal_Render_Pipeline_Bloom_3_7.html)
[1](Clear_35.html)
|0
6
0
|0.00
0.27
0.00
|Bloom
Bloom
UberPostProcess
|
R
|
RGBA
|
|0
0
0
||
[Pass29_c_2305X1080](#pass29_c_2305x1080)|[Clear](#pass29_c_2305x1080/clear_36)
[Hidden_Universal_Render_Pipeline_UberPost](#pass29_c_2305x1080/hidden_universal_render_pipeline_uberpost)
[Clear](#pass29_c_2305x1080/clear_37)
|[1](Clear_36.html)
[1](Hidden_Universal_Render_Pipeline_UberPost.html)
[1](Clear_37.html)
|0
6
0
|0.00
7.46
0.00
|UberPostProcess
UberPostProcess
Render_Final_PostProcessing_Pass
|
R
|
RGBA
|
|0
0
0
||
[Pass30_zc_2305X1080](#pass30_zc_2305x1080)|[Clear](#pass30_zc_2305x1080/clear_38)
[Hidden_Universal_Render_Pipeline_FinalPost](#pass30_zc_2305x1080/hidden_universal_render_pipeline_finalpost)
[Hidden_Internal_GUITexture](#pass30_zc_2305x1080/hidden_internal_guitexture)
~2
|[1](Clear_38.html)
[1](Hidden_Universal_Render_Pipeline_FinalPost.html)
[1](Hidden_Internal_GUITexture.html)
~3
|0
6
6
~12
|0.00
3.21
0.01
~3.22
|Render_Final_PostProcessing_Pass
Render_Final_PostProcessing_Pass
GUITexture.Draw
|
R
R
|
RGBA
RGBA
|
ON
|0
0
0
~0
||
# Shader Overview
name|type|unused_uniforms
----|----|--------------
[Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html)|PS|
[Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html)|PS|
[Paint1G_WAnim_Shader_Shader_178](Paint1G_WAnim_Shader_Shader_178.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Paint1G_WAnim_Shader_Shader_179](Paint1G_WAnim_Shader_Shader_179.html)|PS|
[Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_388](Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_388.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_389](Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_389.html)|PS|
[Paint1G_WAnim_Shader_1_Shader_392](Paint1G_WAnim_Shader_1_Shader_392.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
[Paint1G_WAnim_Shader_1_Shader_393](Paint1G_WAnim_Shader_1_Shader_393.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Universal_Render_Pipeline_Lit_2_Shader_433](Universal_Render_Pipeline_Lit_2_Shader_433.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_2_Shader_434](Universal_Render_Pipeline_Lit_2_Shader_434.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_3_Shader_438](Universal_Render_Pipeline_Lit_3_Shader_438.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_3_Shader_439](Universal_Render_Pipeline_Lit_3_Shader_439.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
[Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
[Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html)|VS|unity_LODFade
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_8_Shader_463](Universal_Render_Pipeline_Lit_8_Shader_463.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_8_Shader_464](Universal_Render_Pipeline_Lit_8_Shader_464.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
[Universal_Render_Pipeline_Lit_9_Shader_450](Universal_Render_Pipeline_Lit_9_Shader_450.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_9_Shader_451](Universal_Render_Pipeline_Lit_9_Shader_451.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_10_Shader_443](Universal_Render_Pipeline_Lit_10_Shader_443.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_10_Shader_444](Universal_Render_Pipeline_Lit_10_Shader_444.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_Cutoff
_BumpScale
_OcclusionStrength
[Skybox_Procedural_Shader_470](Skybox_Procedural_Shader_470.html)|VS|
[Skybox_Procedural_Shader_471](Skybox_Procedural_Shader_471.html)|PS|
[Universal_Render_Pipeline_Lit_11_Shader_473](Universal_Render_Pipeline_Lit_11_Shader_473.html)|VS|unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
_BaseColor
_SpecColor
_EmissionColor
_Cutoff
_Smoothness
_Metallic
_BumpScale
_OcclusionStrength
[Universal_Render_Pipeline_Lit_11_Shader_474](Universal_Render_Pipeline_Lit_11_Shader_474.html)|PS|hlslcc_mtx4x4unity_ObjectToWorld
hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_ProbesOcclusion
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
_BaseMap_ST
_SpecColor
_EmissionColor
_Cutoff
_BumpScale
_OcclusionStrength
[Hidden_Universal_Render_Pipeline_Bloom_Shader_485](Hidden_Universal_Render_Pipeline_Bloom_Shader_485.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_Bloom_Shader_486](Hidden_Universal_Render_Pipeline_Bloom_Shader_486.html)|PS|
[Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html)|PS|
[Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html)|PS|
[Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html)|PS|
[Hidden_Universal_Render_Pipeline_UberPost_Shader_586](Hidden_Universal_Render_Pipeline_UberPost_Shader_586.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_UberPost_Shader_587](Hidden_Universal_Render_Pipeline_UberPost_Shader_587.html)|PS|
[Hidden_Universal_Render_Pipeline_FinalPost_Shader_589](Hidden_Universal_Render_Pipeline_FinalPost_Shader_589.html)|VS|hlslcc_mtx4x4unity_WorldToObject
unity_LODFade
unity_WorldTransformParams
unity_LightData
unity_LightIndices
unity_ProbesOcclusion
unity_SpecCube0_HDR
unity_LightmapST
unity_DynamicLightmapST
unity_SHAr
unity_SHAg
unity_SHAb
unity_SHBr
unity_SHBg
unity_SHBb
unity_SHC
[Hidden_Universal_Render_Pipeline_FinalPost_Shader_590](Hidden_Universal_Render_Pipeline_FinalPost_Shader_590.html)|PS|
[Hidden_Internal_GUITexture_Shader_93](Hidden_Internal_GUITexture_Shader_93.html)|VS|
[Hidden_Internal_GUITexture_Shader_94](Hidden_Internal_GUITexture_Shader_94.html)|PS|
# Resource Overview
name|type|usage|dimension|mip|format|bytes|tips|preview
----|----|-----|--------:|--:|------|-----|----|-------
Paint5G_AlbedoSmoothness|2D|T|1024x1024|11|ETC2_EAC_RGBA8_SRGB|1.4M|large_dimension|
AfterPostProcessTexture|2D|CT|2305x1080|1|R8G8B8A8_SRGB|10.0M||
BloomMipDown0|2D|CT|1152x540|1|R11G11B10_FLOAT|2.5M||
BloomMipDown1|2D|CT|576x270|1|R11G11B10_FLOAT|622.1K||
BloomMipDown2|2D|CT|288x135|1|R11G11B10_FLOAT|155.5K||
BloomMipDown3|2D|CT|144x67|1|R11G11B10_FLOAT|38.6K||
BloomMipDown4|2D|CT|72x33|1|R11G11B10_FLOAT|9.5K||
BloomMipDown5|2D|CT|36x16|1|R11G11B10_FLOAT|2.3K||
BloomMipDown6|2D|CT|18x8|1|R11G11B10_FLOAT|576||
BloomMipDown7|2D|CT|9x4|1|R11G11B10_FLOAT|144||
BloomMipDown8|2D|CT|4x2|1|R11G11B10_FLOAT|32||
BloomMipUp0|2D|CT|1152x540|1|R11G11B10_FLOAT|2.5M||
BloomMipUp1|2D|CT|576x270|1|R11G11B10_FLOAT|622.1K||
BloomMipUp2|2D|CT|288x135|1|R11G11B10_FLOAT|155.5K||
BloomMipUp3|2D|CT|144x67|1|R11G11B10_FLOAT|38.6K||
BloomMipUp4|2D|CT|72x33|1|R11G11B10_FLOAT|9.5K||
BloomMipUp5|2D|CT|36x16|1|R11G11B10_FLOAT|2.3K||
BloomMipUp6|2D|CT|18x8|1|R11G11B10_FLOAT|576||
BloomMipUp7|2D|CT|9x4|1|R11G11B10_FLOAT|144||
BloomMipUp8|2D|CT|4x2|1|R11G11B10_FLOAT|32||
CameraColorTexture|2D|CT|2305x1080|1|R8G8B8A8_SRGB|10.0M||
ConstructionLight_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||
ConstructionLight_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
CurveTexture|2D|T|128x1|1|R16_FLOAT|256||
CurveTexture_1|2D|T|128x1|1|R16_FLOAT|256||
CurveTexture_2|2D|T|128x1|1|R16_FLOAT|256||
CurveTexture_3|2D|T|128x1|1|R16_FLOAT|256||
CurveTexture_4|2D|T|128x1|1|R16_FLOAT|256||
CurveTexture_5|2D|T|128x1|1|R16_FLOAT|256||
CurveTexture_6|2D|T|128x1|1|R16_FLOAT|256||
CurveTexture_7|2D|T|128x1|1|R16_FLOAT|256||
DrywallPainted_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
Drywall_Albedo|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Drywall_AlbedoSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Drywall_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
Elastic_MetallicOcculusionSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||
Elastic_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||
Ground_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||
Ground_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Ground_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
Hammer_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||
Hammer_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Hammer_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
InternalGradingLut|2D|CT|1024x32|1|R8G8B8A8_UNORM|131.1K||
Jigsaw_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||
Jigsaw_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Jigsaw_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
Metal_Albedo|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||
Metal_MetallicSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||
Metal_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||
OBS_Albedo|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||
OBS_MetallicOcculusionSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||
OBS_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||
Paint1G_Albedo|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Paint1G_MetallicOcculusionRoughness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Paint1G_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
PaintAnimMask|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||
PaintLabel|2D|T|256x64|9|ETC2_RGB8_SRGB|11.0K||
Paintbrush_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||
Paintbrush_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Paintbrush_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
PlasticRidges_Albedo|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||
PlasticRidges_MetallicOcculusionSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||
PlasticRidges_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||
PlasticRough_Albedo|2D|T|256x256|9|ETC2_RGB8_SRGB|43.7K||
PlasticRough_MetallicOcculusionSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||
Plastic_AlbedoSmoothness|2D|T|256x256|9|ETC2_EAC_RGBA8_SRGB|87.4K||
Plastic_Normal|2D|T|256x256|9|ETC2_RGB8_UNORM|43.7K||
Plywood_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||
Plywood_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
Plywood_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
SafetyHat_Albedo|2D|T|512x512|10|ETC2_RGB8_SRGB|174.8K||
SafetyHat_MetallicOcculusionSmoothness|2D|T|512x512|10|ETC2_EAC_RGBA8_SRGB|349.6K||
SafetyHat_Normal|2D|T|512x512|10|ETC2_RGB8_UNORM|174.8K||
TempBuffer_1_2048x2048|2D|ZCT|2048x2048|1|D16|8.4M||
Texture_233|2D|T|512x512|10|ASTC_UNORM|158.4K||
Texture_234|Cube|T|32x32|6|ASTC_UNORM|5.0K||
Texture_235|Cube|T|32x32|6|ASTC_UNORM|5.0K||
Texture_240|Cube|T|64x64|7|ASTC_UNORM|16.6K||
UnityDefault2D|2D|T|16x16|1|R8G8B8A8_SRGB|1.0K||
UnityWatermark_dev|2D|T|115x17|1|B4G4R4A4_UNORM|3.9K||
UnityWhite|2D|T|4x4|1|R8G8B8A8_SRGB|64||
# Pass1_z_2048X2048
## [Clear](Clear.html)
### [D]0004 glInvalidateFramebuffer(ResourceId::357)
Render_Camera / Set_RenderTarget

--------
## [Universal_Render_Pipeline_Lit](Universal_Render_Pipeline_Lit.html)
### [D]0007 glDrawElements(228)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0007](const_buffer--0007.html)

--------

### [D]0011 glDrawElements(672)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0011](const_buffer--0011.html)

--------

### [D]0014 glDrawElements(132)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0014](const_buffer--0014.html)

--------

## [Universal_Render_Pipeline_Lit_1](Universal_Render_Pipeline_Lit_1.html)
### [D]0015 glDrawElements(528)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html) PS: [Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html) CB: [const_buffer--0015](const_buffer--0015.html)

--------

### [D]0024 glDrawElements(4896)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html) PS: [Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html) CB: [const_buffer--0024](const_buffer--0024.html)

--------

### [D]0032 glDrawElements(120)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html) PS: [Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html) CB: [const_buffer--0032](const_buffer--0032.html)

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## [Paint1G_WAnim_Shader](Paint1G_WAnim_Shader.html)
### [D]0033 glDrawElements(1152)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Paint1G_WAnim_Shader_Shader_178](Paint1G_WAnim_Shader_Shader_178.html) PS: [Paint1G_WAnim_Shader_Shader_179](Paint1G_WAnim_Shader_Shader_179.html) CB: [const_buffer--0033](const_buffer--0033.html)

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## [Universal_Render_Pipeline_Lit_1](Universal_Render_Pipeline_Lit_1.html)
### [D]0034 glDrawElements(36)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0034](const_buffer--0034.html)

--------

### [D]0035 glDrawElements(1998)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_Shader_175](Universal_Render_Pipeline_Lit_Shader_175.html) PS: [Universal_Render_Pipeline_Lit_Shader_176](Universal_Render_Pipeline_Lit_Shader_176.html) CB: [const_buffer--0035](const_buffer--0035.html)

--------

## [Universal_Render_Pipeline_Lit_1_1](Universal_Render_Pipeline_Lit_1_1.html)
### [D]0036 glDrawElements(528)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Universal_Render_Pipeline_Lit_1_Shader_172](Universal_Render_Pipeline_Lit_1_Shader_172.html) PS: [Universal_Render_Pipeline_Lit_1_Shader_173](Universal_Render_Pipeline_Lit_1_Shader_173.html) CB: [const_buffer--0036](const_buffer--0036.html)

--------

## [Paint1G_WAnim_Shader_1](Paint1G_WAnim_Shader_1.html)
### [D]0037 glDrawElements(2160)
Render_Camera / Render_Main_Shadowmap / ShadowLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask:
VS: [Paint1G_WAnim_Shader_Shader_178](Paint1G_WAnim_Shader_Shader_178.html) PS: [Paint1G_WAnim_Shader_Shader_179](Paint1G_WAnim_Shader_Shader_179.html) CB: [const_buffer--0037](const_buffer--0037.html)

--------

# Pass2_c_1024X32
## [Clear_1](Clear_1.html)
### [D]0039 glInvalidateFramebuffer(ResourceId::386)
Render_Camera / Color_Grading_LUT

--------
## [Hidden_Universal_Render_Pipeline_LutBuilderLdr](Hidden_Universal_Render_Pipeline_LutBuilderLdr.html)
### [D]0040 glDrawElements(6)
Render_Camera / Color_Grading_LUT
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_388](Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_388.html) PS: [Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_389](Hidden_Universal_Render_Pipeline_LutBuilderLdr_Shader_389.html) CB: [const_buffer--0040](const_buffer--0040.html)

--------

# Pass3_zc_2305X1080
## [Clear_2](Clear_2.html)
### [D]0041 glInvalidateFramebuffer(ResourceId::391)
Render_Camera / Set_RenderTarget

--------
### [D]0042 glClear(Color = <0.030713, 0.074214, 0.191202, 0.000000>, Depth = <1.000000>, Stencil = <0x00>)
Render_Camera / Set_RenderTarget

--------
## [Paint1G_WAnim_Shader_1](Paint1G_WAnim_Shader_1.html)
### [D]0043 glDrawElements(1152)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Paint1G_WAnim_Shader_1_Shader_392](Paint1G_WAnim_Shader_1_Shader_392.html) PS: [Paint1G_WAnim_Shader_1_Shader_393](Paint1G_WAnim_Shader_1_Shader_393.html) CB: [const_buffer--0043](const_buffer--0043.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0044 glDrawElements(2160)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Paint1G_WAnim_Shader_1_Shader_392](Paint1G_WAnim_Shader_1_Shader_392.html) PS: [Paint1G_WAnim_Shader_1_Shader_393](Paint1G_WAnim_Shader_1_Shader_393.html) CB: [const_buffer--0044](const_buffer--0044.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_2](Universal_Render_Pipeline_Lit_2.html)
### [D]0045 glDrawElements(528)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_2_Shader_433](Universal_Render_Pipeline_Lit_2_Shader_433.html) PS: [Universal_Render_Pipeline_Lit_2_Shader_434](Universal_Render_Pipeline_Lit_2_Shader_434.html) CB: [const_buffer--0045](const_buffer--0045.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_3](Universal_Render_Pipeline_Lit_3.html)
### [D]0046 glDrawElements(192)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_3_Shader_438](Universal_Render_Pipeline_Lit_3_Shader_438.html) PS: [Universal_Render_Pipeline_Lit_3_Shader_439](Universal_Render_Pipeline_Lit_3_Shader_439.html) CB: [const_buffer--0046](const_buffer--0046.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0047 glDrawElements(192)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_3_Shader_438](Universal_Render_Pipeline_Lit_3_Shader_438.html) PS: [Universal_Render_Pipeline_Lit_3_Shader_439](Universal_Render_Pipeline_Lit_3_Shader_439.html) CB: [const_buffer--0047](const_buffer--0047.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_4](Universal_Render_Pipeline_Lit_4.html)
### [D]0048 glDrawElements(420)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0048](const_buffer--0048.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0050 glDrawElements(312)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0050](const_buffer--0050.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0051 glDrawElements(2820)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0051](const_buffer--0051.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_5](Universal_Render_Pipeline_Lit_5.html)
### [D]0052 glDrawElements(4896)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0052](const_buffer--0052.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0053 glDrawElements(2505)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0053](const_buffer--0053.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_4_1](Universal_Render_Pipeline_Lit_4_1.html)
### [D]0054 glDrawElements(1608)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0054](const_buffer--0054.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_5_1](Universal_Render_Pipeline_Lit_5_1.html)
### [D]0055 glDrawElements(444)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0055](const_buffer--0055.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_4_2](Universal_Render_Pipeline_Lit_4_2.html)
### [D]0056 glDrawElements(132)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0056](const_buffer--0056.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0058 glDrawElements(924)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0058](const_buffer--0058.html)

--------
![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2")
### [D]0059 glDrawElements(2640)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_4_Shader_415](Universal_Render_Pipeline_Lit_4_Shader_415.html) PS: [Universal_Render_Pipeline_Lit_4_Shader_416](Universal_Render_Pipeline_Lit_4_Shader_416.html) CB: [const_buffer--0059](const_buffer--0059.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_6](Universal_Render_Pipeline_Lit_6.html)
### [D]0060 glDrawElements(18)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html) PS: [Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html) CB: [const_buffer--0060](const_buffer--0060.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0061 glDrawElements(114)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html) PS: [Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html) CB: [const_buffer--0061](const_buffer--0061.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_7](Universal_Render_Pipeline_Lit_7.html)
### [D]0062 glDrawElements(4284)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0062](const_buffer--0062.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_6_1](Universal_Render_Pipeline_Lit_6_1.html)
### [D]0063 glDrawElements(672)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html) PS: [Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html) CB: [const_buffer--0063](const_buffer--0063.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_7_1](Universal_Render_Pipeline_Lit_7_1.html)
### [D]0064 glDrawElements(1620)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0064](const_buffer--0064.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0065 glDrawElements(8502)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0065](const_buffer--0065.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0066 glDrawElements(1296)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0066](const_buffer--0066.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_6_2](Universal_Render_Pipeline_Lit_6_2.html)
### [D]0067 glDrawElements(228)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_6_Shader_397](Universal_Render_Pipeline_Lit_6_Shader_397.html) PS: [Universal_Render_Pipeline_Lit_6_Shader_398](Universal_Render_Pipeline_Lit_6_Shader_398.html) CB: [const_buffer--0067](const_buffer--0067.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_7_2](Universal_Render_Pipeline_Lit_7_2.html)
### [D]0068 glDrawElements(1860)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0068](const_buffer--0068.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_8](Universal_Render_Pipeline_Lit_8.html)
### [D]0069 glDrawElements(3450)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_8_Shader_463](Universal_Render_Pipeline_Lit_8_Shader_463.html) PS: [Universal_Render_Pipeline_Lit_8_Shader_464](Universal_Render_Pipeline_Lit_8_Shader_464.html) CB: [const_buffer--0069](const_buffer--0069.html)

--------
![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2")
### [D]0070 glDrawElements(2292)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_8_Shader_463](Universal_Render_Pipeline_Lit_8_Shader_463.html) PS: [Universal_Render_Pipeline_Lit_8_Shader_464](Universal_Render_Pipeline_Lit_8_Shader_464.html) CB: [const_buffer--0070](const_buffer--0070.html)

--------
![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2")
## [Universal_Render_Pipeline_Lit_9](Universal_Render_Pipeline_Lit_9.html)
### [D]0071 glDrawElements(36)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_9_Shader_450](Universal_Render_Pipeline_Lit_9_Shader_450.html) PS: [Universal_Render_Pipeline_Lit_9_Shader_451](Universal_Render_Pipeline_Lit_9_Shader_451.html) CB: [const_buffer--0071](const_buffer--0071.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_10](Universal_Render_Pipeline_Lit_10.html)
### [D]0072 glDrawElements(120)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_10_Shader_443](Universal_Render_Pipeline_Lit_10_Shader_443.html) PS: [Universal_Render_Pipeline_Lit_10_Shader_444](Universal_Render_Pipeline_Lit_10_Shader_444.html) CB: [const_buffer--0072](const_buffer--0072.html)

--------
![t0: Texture_235 `(32X32[6] 6 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_235.jpg" border="2")
## [Universal_Render_Pipeline_Lit_2_1](Universal_Render_Pipeline_Lit_2_1.html)
### [D]0073 glDrawElements(528)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_2_Shader_433](Universal_Render_Pipeline_Lit_2_Shader_433.html) PS: [Universal_Render_Pipeline_Lit_2_Shader_434](Universal_Render_Pipeline_Lit_2_Shader_434.html) CB: [const_buffer--0073](const_buffer--0073.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_5_2](Universal_Render_Pipeline_Lit_5_2.html)
### [D]0074 glDrawElements(1584)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0074](const_buffer--0074.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0076 glDrawElements(10338)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0076](const_buffer--0076.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0077 glDrawElements(1911)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_5_Shader_423](Universal_Render_Pipeline_Lit_5_Shader_423.html) PS: [Universal_Render_Pipeline_Lit_5_Shader_424](Universal_Render_Pipeline_Lit_5_Shader_424.html) CB: [const_buffer--0077](const_buffer--0077.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_7_3](Universal_Render_Pipeline_Lit_7_3.html)
### [D]0078 glDrawElements(1998)
Render_Camera / Render_Opaques / RenderLoopNewBatcher.Draw
Blends: Disabled; Depth State: RW ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_7_Shader_402](Universal_Render_Pipeline_Lit_7_Shader_402.html) PS: [Universal_Render_Pipeline_Lit_7_Shader_403](Universal_Render_Pipeline_Lit_7_Shader_403.html) CB: [const_buffer--0078](const_buffer--0078.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Skybox_Procedural](Skybox_Procedural.html)
### [D]0079 glDrawArrays(5040)
Render_Camera / Camera.RenderSkybox
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Skybox_Procedural_Shader_470](Skybox_Procedural_Shader_470.html) PS: [Skybox_Procedural_Shader_471](Skybox_Procedural_Shader_471.html) CB: [const_buffer--0079](const_buffer--0079.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
## [Universal_Render_Pipeline_Lit_11](Universal_Render_Pipeline_Lit_11.html)
### [D]0080 glDrawElements(726)
Render_Camera / Render_Transparents / RenderLoopNewBatcher.Draw
Blends: Enabled; Depth State: R ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_11_Shader_473](Universal_Render_Pipeline_Lit_11_Shader_473.html) PS: [Universal_Render_Pipeline_Lit_11_Shader_474](Universal_Render_Pipeline_Lit_11_Shader_474.html) CB: [const_buffer--0080](const_buffer--0080.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
### [D]0081 glDrawElements(144)
Render_Camera / Render_Transparents / RenderLoopNewBatcher.Draw
Blends: Enabled; Depth State: R ; Write Mask: RGBA
VS: [Universal_Render_Pipeline_Lit_11_Shader_473](Universal_Render_Pipeline_Lit_11_Shader_473.html) PS: [Universal_Render_Pipeline_Lit_11_Shader_474](Universal_Render_Pipeline_Lit_11_Shader_474.html) CB: [const_buffer--0081](const_buffer--0081.html)

--------
![t0: Texture_240 `(64X64[6] 7 mips ASTC_UNORM)`](../src/logo.png class="lazyload" data-src="Texture_240.jpg" border="2")
# Pass4_c_1152X540
## [Clear_3](Clear_3.html)
### [D]0083 glInvalidateFramebuffer(ResourceId::483)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom](Hidden_Universal_Render_Pipeline_Bloom.html)
### [D]0084 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_Shader_485](Hidden_Universal_Render_Pipeline_Bloom_Shader_485.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_Shader_486](Hidden_Universal_Render_Pipeline_Bloom_Shader_486.html) CB: [const_buffer--0084](const_buffer--0084.html)

--------

# Pass5_c_576X270
## [Clear_4](Clear_4.html)
### [D]0085 glInvalidateFramebuffer(ResourceId::490)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_1](Hidden_Universal_Render_Pipeline_Bloom_1.html)
### [D]0086 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0086](const_buffer--0086.html)

--------

# Pass6_c_576X270
## [Clear_5](Clear_5.html)
### [D]0087 glInvalidateFramebuffer(ResourceId::496)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_2](Hidden_Universal_Render_Pipeline_Bloom_2.html)
### [D]0088 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0088](const_buffer--0088.html)

--------

# Pass7_c_288X135
## [Clear_6](Clear_6.html)
### [D]0089 glInvalidateFramebuffer(ResourceId::504)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_1_1](Hidden_Universal_Render_Pipeline_Bloom_1_1.html)
### [D]0090 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0090](const_buffer--0090.html)

--------

# Pass8_c_288X135
## [Clear_7](Clear_7.html)
### [D]0091 glInvalidateFramebuffer(ResourceId::507)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_2_1](Hidden_Universal_Render_Pipeline_Bloom_2_1.html)
### [D]0092 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0092](const_buffer--0092.html)

--------

# Pass9_c_144X67
## [Clear_8](Clear_8.html)
### [D]0093 glInvalidateFramebuffer(ResourceId::512)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_1_2](Hidden_Universal_Render_Pipeline_Bloom_1_2.html)
### [D]0094 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0094](const_buffer--0094.html)

--------

# Pass10_c_144X67
## [Clear_9](Clear_9.html)
### [D]0095 glInvalidateFramebuffer(ResourceId::515)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_2_2](Hidden_Universal_Render_Pipeline_Bloom_2_2.html)
### [D]0096 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0096](const_buffer--0096.html)

--------

# Pass11_c_72X33
## [Clear_10](Clear_10.html)
### [D]0097 glInvalidateFramebuffer(ResourceId::520)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_1_3](Hidden_Universal_Render_Pipeline_Bloom_1_3.html)
### [D]0098 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0098](const_buffer--0098.html)

--------

# Pass12_c_72X33
## [Clear_11](Clear_11.html)
### [D]0099 glInvalidateFramebuffer(ResourceId::523)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_2_3](Hidden_Universal_Render_Pipeline_Bloom_2_3.html)
### [D]0100 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0100](const_buffer--0100.html)

--------

# Pass13_c_36X16
## [Clear_12](Clear_12.html)
### [D]0101 glInvalidateFramebuffer(ResourceId::528)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_1_4](Hidden_Universal_Render_Pipeline_Bloom_1_4.html)
### [D]0102 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0102](const_buffer--0102.html)

--------

# Pass14_c_36X16
## [Clear_13](Clear_13.html)
### [D]0103 glInvalidateFramebuffer(ResourceId::531)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_2_4](Hidden_Universal_Render_Pipeline_Bloom_2_4.html)
### [D]0104 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0104](const_buffer--0104.html)

--------

# Pass15_c_18X8
## [Clear_14](Clear_14.html)
### [D]0105 glInvalidateFramebuffer(ResourceId::536)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_1_5](Hidden_Universal_Render_Pipeline_Bloom_1_5.html)
### [D]0106 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0106](const_buffer--0106.html)

--------

# Pass16_c_18X8
## [Clear_15](Clear_15.html)
### [D]0107 glInvalidateFramebuffer(ResourceId::539)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_2_5](Hidden_Universal_Render_Pipeline_Bloom_2_5.html)
### [D]0108 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0108](const_buffer--0108.html)

--------

# Pass17_c_9X4
## [Clear_16](Clear_16.html)
### [D]0109 glInvalidateFramebuffer(ResourceId::544)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_1_6](Hidden_Universal_Render_Pipeline_Bloom_1_6.html)
### [D]0110 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0110](const_buffer--0110.html)

--------

# Pass18_c_9X4
## [Clear_17](Clear_17.html)
### [D]0111 glInvalidateFramebuffer(ResourceId::547)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_2_6](Hidden_Universal_Render_Pipeline_Bloom_2_6.html)
### [D]0112 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0112](const_buffer--0112.html)

--------

# Pass19_c_4X2
## [Clear_18](Clear_18.html)
### [D]0113 glInvalidateFramebuffer(ResourceId::552)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_1_7](Hidden_Universal_Render_Pipeline_Bloom_1_7.html)
### [D]0114 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_493.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494](Hidden_Universal_Render_Pipeline_Bloom_1_Shader_494.html) CB: [const_buffer--0114](const_buffer--0114.html)

--------

# Pass20_c_4X2
## [Clear_19](Clear_19.html)
### [D]0115 glInvalidateFramebuffer(ResourceId::555)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_2_7](Hidden_Universal_Render_Pipeline_Bloom_2_7.html)
### [D]0116 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_499.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500](Hidden_Universal_Render_Pipeline_Bloom_2_Shader_500.html) CB: [const_buffer--0116](const_buffer--0116.html)

--------

# Pass21_c_9X4
## [Clear_20](Clear_20.html)
### [D]0117 glInvalidateFramebuffer(ResourceId::558)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_3](Hidden_Universal_Render_Pipeline_Bloom_3.html)
### [D]0118 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0118](const_buffer--0118.html)

--------

## [Clear_21](Clear_21.html)
### [D]0119 glInvalidateFramebuffer(ResourceId::558)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
# Pass22_c_18X8
## [Clear_22](Clear_22.html)
### [D]0120 glInvalidateFramebuffer(ResourceId::564)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_3_1](Hidden_Universal_Render_Pipeline_Bloom_3_1.html)
### [D]0121 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0121](const_buffer--0121.html)

--------

## [Clear_23](Clear_23.html)
### [D]0122 glInvalidateFramebuffer(ResourceId::564)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
# Pass23_c_36X16
## [Clear_24](Clear_24.html)
### [D]0123 glInvalidateFramebuffer(ResourceId::567)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_3_2](Hidden_Universal_Render_Pipeline_Bloom_3_2.html)
### [D]0124 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0124](const_buffer--0124.html)

--------

## [Clear_25](Clear_25.html)
### [D]0125 glInvalidateFramebuffer(ResourceId::567)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
# Pass24_c_72X33
## [Clear_26](Clear_26.html)
### [D]0126 glInvalidateFramebuffer(ResourceId::570)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_3_3](Hidden_Universal_Render_Pipeline_Bloom_3_3.html)
### [D]0127 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0127](const_buffer--0127.html)

--------

## [Clear_27](Clear_27.html)
### [D]0128 glInvalidateFramebuffer(ResourceId::570)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
# Pass25_c_144X67
## [Clear_28](Clear_28.html)
### [D]0129 glInvalidateFramebuffer(ResourceId::573)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_3_4](Hidden_Universal_Render_Pipeline_Bloom_3_4.html)
### [D]0130 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0130](const_buffer--0130.html)

--------

## [Clear_29](Clear_29.html)
### [D]0131 glInvalidateFramebuffer(ResourceId::573)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
# Pass26_c_288X135
## [Clear_30](Clear_30.html)
### [D]0132 glInvalidateFramebuffer(ResourceId::576)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_3_5](Hidden_Universal_Render_Pipeline_Bloom_3_5.html)
### [D]0133 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0133](const_buffer--0133.html)

--------

## [Clear_31](Clear_31.html)
### [D]0134 glInvalidateFramebuffer(ResourceId::576)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
# Pass27_c_576X270
## [Clear_32](Clear_32.html)
### [D]0135 glInvalidateFramebuffer(ResourceId::579)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

--------
## [Hidden_Universal_Render_Pipeline_Bloom_3_6](Hidden_Universal_Render_Pipeline_Bloom_3_6.html)
### [D]0136 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0136](const_buffer--0136.html)

--------

## [Clear_33](Clear_33.html)
### [D]0137 glInvalidateFramebuffer(ResourceId::579)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

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# Pass28_c_1152X540
## [Clear_34](Clear_34.html)
### [D]0138 glInvalidateFramebuffer(ResourceId::582)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom

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## [Hidden_Universal_Render_Pipeline_Bloom_3_7](Hidden_Universal_Render_Pipeline_Bloom_3_7.html)
### [D]0139 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess / Bloom
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_561.html) PS: [Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562](Hidden_Universal_Render_Pipeline_Bloom_3_Shader_562.html) CB: [const_buffer--0139](const_buffer--0139.html)

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## [Clear_35](Clear_35.html)
### [D]0140 glInvalidateFramebuffer(ResourceId::582)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess

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# Pass29_c_2305X1080
## [Clear_36](Clear_36.html)
### [D]0141 glInvalidateFramebuffer(ResourceId::585)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess

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## [Hidden_Universal_Render_Pipeline_UberPost](Hidden_Universal_Render_Pipeline_UberPost.html)
### [D]0142 glDrawElements(6)
Render_Camera / Render_PostProcessing_Effects / UberPostProcess
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_UberPost_Shader_586](Hidden_Universal_Render_Pipeline_UberPost_Shader_586.html) PS: [Hidden_Universal_Render_Pipeline_UberPost_Shader_587](Hidden_Universal_Render_Pipeline_UberPost_Shader_587.html) CB: [const_buffer--0142](const_buffer--0142.html)

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## [Clear_37](Clear_37.html)
### [D]0143 glInvalidateFramebuffer(ResourceId::585)
Render_Camera / Render_Final_PostProcessing_Pass

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# Pass30_zc_2305X1080
## [Clear_38](Clear_38.html)
### [D]0144 glInvalidateFramebuffer(ResourceId::6)
Render_Camera / Render_Final_PostProcessing_Pass

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## [Hidden_Universal_Render_Pipeline_FinalPost](Hidden_Universal_Render_Pipeline_FinalPost.html)
### [D]0145 glDrawElements(6)
Render_Camera / Render_Final_PostProcessing_Pass
Blends: Disabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Universal_Render_Pipeline_FinalPost_Shader_589](Hidden_Universal_Render_Pipeline_FinalPost_Shader_589.html) PS: [Hidden_Universal_Render_Pipeline_FinalPost_Shader_590](Hidden_Universal_Render_Pipeline_FinalPost_Shader_590.html) CB: [const_buffer--0145](const_buffer--0145.html)

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## [Hidden_Internal_GUITexture](Hidden_Internal_GUITexture.html)
### [D]0146 glDrawElements(6)
GUITexture.Draw
Blends: Enabled; Depth State: R ; Write Mask: RGBA
VS: [Hidden_Internal_GUITexture_Shader_93](Hidden_Internal_GUITexture_Shader_93.html) PS: [Hidden_Internal_GUITexture_Shader_94](Hidden_Internal_GUITexture_Shader_94.html) CB: [const_buffer--0146](const_buffer--0146.html)

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## Usage
* Press `p` / `shift+p` to jump between Passes
* Press `s` / `shift+s` to jump between States
* Press `d` / `shift+d` to jump between Draws
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## Summary
* RDC: D:/svn_pool/render-doctor/urp-test-gles.rdc
* API: OpenGL
* GPU: Qualcomm